Simulating planar reflection using two-pass rendering and texture mapping

时间:2012-06-01 07:29:03
【文件属性】:

文件名称:Simulating planar reflection using two-pass rendering and texture mapping

文件大小:6.23MB

文件格式:ZIP

更新时间:2012-06-01 07:29:03

opengl reflection texture

Simulating planar reflection using two-pass rendering and texture mapping 1. There ‘s a table with flat rectangular semi-reflective table-top in the 3D scene 2. On/Around the table are some 3D objects. All of these objects are texture-mapped (mipmapping). 3. There is a point light and a single directional light in the scene. 4. There is one rotating triangle floating in the air, casting a shadow on the table, walls and other objects. 5. The program allows the user to move the viewpoint and view direction.


【文件预览】:
task1
----Pond.suo(10KB)
----Pond.ncb(13.88MB)
----Data()
--------teapot.BMP(192KB)
--------left.bmp(192KB)
--------front.bmp(192KB)
--------back.bmp(192KB)
--------right.bmp(192KB)
--------Thumbs.db(43KB)
--------floor.bmp(48KB)
----Pond.vcproj.NUSSTU.g0801440.user(1KB)
----GLAUX.LIB(1.25MB)
----Pond.exe(542KB)
----Pond.dsw(533B)
----Debug()
--------Pond.exe.intermediate.manifest(381B)
--------Pond.exe.embed.manifest(406B)
--------Pond.ilk(1.43MB)
--------vc90.idb(339KB)
--------BuildLog.htm(8KB)
--------Pond.exe(543KB)
--------mt.dep(66B)
--------Pond.pdb(2.5MB)
--------vc90.pdb(108KB)
--------Pond.obj(78KB)
--------Pond.exe.embed.manifest.res(472B)
----Readme.txt(603B)
----test.out(137KB)
----Thumbs.db(55KB)
----GLUT.H(21KB)
----Pond.sln(878B)
----GLAUX.H(12KB)
----Pond.cpp(18KB)
----Pond.vcproj(5KB)
----GLU32.LIB(12KB)

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