文件名称:Swift.Game.Programming.for.Absolute.Beginners.1484206517
文件大小:5.04MB
文件格式:PDF
更新时间:2018-10-13 05:01:59
Swift Game Programming
Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games. Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language. What youll learn Write applications in possibly the most important new language of the decade Create games to run on Apple devices such as phones and tablets, and desktops too Create and manage game worlds having multiple levels through which players progress React to player input whether from mouse, keyboard, or touch Achieve realistic movement of game objects through applied physics Prepare your games properly for commercial deployment Who this book is for Swift Game Programming for Absolute Beginners is for programmers and technology enthusiasts wanting to learn to program and develop applications for Apple devices such as phones and tablets. The book is also for anyone wanting to learn to program in Apple's new language named Swift. No prior knowledge of Swift is assumed. Swift Game Programming for Absolute Beginners teaches the Swift language from scratch in the context of creating a series of fun and colorful games that you'll be proud to develop and show to your friends, neighbors, and colleagues. Table of Contents Part I: Getting Started Chapter 1. The Swift Language Chapter 2. Game Programming Basics Chapter 3. Creating a Game World Chapter 4. Game Assets Part II: Painter Chapter 5. Knowing What the Player is Doing Chapter 6. Reacting to Player Input Chapter 7. Basic Game Objects Chapter 8. Game Object Types Chapter 9. Colors and Collisions Chapter 10. Limited Lives Chapter 11. Organizing Game Objects Chapter 12. Finishing the Painter Game Part III: Galactic Waste Chapter 13. Adapting to Different Devices Chapter 14. Game Object Hierarchies Chapter 15. Game Physics Chapter 16. Game Object Interaction Chapter 17. Finishing the Galactic Waste Game Part IV: Penguin Pairs Chapter 18. Sprite Sheets Chapter 19. Storing and Recalling Game Data Chapter 20. Pairing the Penguins Chapter 21. Finishing the Penguin Pairs Game Chapter 22. The Main Game Structure Chapter 23. Animation Part V: Tick Tick Chapter 24. Platform Game Physics Chapter 25. Intelligent Enemies Chapter 26. Adding Player Interaction Chapter 27. Finishing the Tick Tick Game