文件名称:CoverSystem:虚幻引擎4的实时动态覆盖系统
文件大小:63KB
文件格式:ZIP
更新时间:2024-05-21 19:18:09
C++
CoverSystem 虚幻引擎4的实时动态覆盖系统 参见我的文章: : 或我的演示文稿,请单击PowerPoint徽标: : - You'll need to CLONE the project! Zip downloads don't work as I'm using git-lfs for storing binary files. 主要特征: 数据生成: 导航网格边走 3D物体扫描 通过八叉树进行数据持久化 Navmesh错误处理 多线程异步封面生成 通过重铸事件进行实时动态更新 Profiler集成 在UE 4.22-4.26上运行
【文件预览】:
CoverSystem-master
----.gitattributes(3KB)
----Config()
--------DefaultEditor.ini(87B)
--------DefaultEngine.ini(20KB)
--------DefaultEditorSettings.ini(86B)
--------DefaultInput.ini(4KB)
--------DefaultGame.ini(392B)
----Source()
--------CoverDemo()
--------CoverDemoEditor.Target.cs(383B)
--------CoverDemo.Target.cs(369B)
----LICENSE(1KB)
----README.md(689B)
----CoverDemo.uproject(255B)
----.gitignore(210B)
----Content()
--------ObstacleBP.uasset(130B)
--------ComplexObstacleBP.uasset(131B)
--------LargeCubeWithRampBP.uasset(131B)
--------MAT_Landscape.uasset(130B)
--------MainMap_BuiltData.uasset(129B)
--------NonBlockingShieldWallBP.uasset(131B)
--------MAT_OrangeTeam.uasset(131B)
--------NewBehaviorTree.uasset(130B)
--------Char_Orangeteam.uasset(129B)
--------NewBlackboardData.uasset(129B)
--------Obstacle.uasset(129B)
--------Unit_BlueBP.uasset(131B)
--------MainWidget.uasset(130B)
--------OurPlayerControllerBP.uasset(131B)
--------ShieldMap.umap(131B)
--------SemiComplexObstacleBP.uasset(131B)
--------MAT_Shield.uasset(130B)
--------LevelBoundsBox.uasset(130B)
--------Cube2_Blueprint.uasset(129B)
--------MAT_BlueTeam.uasset(131B)
--------GameModeBP.uasset(130B)
--------BTService_DebugDrawCoverPlan.uasset(130B)
--------Char_BlueTeam.uasset(129B)
--------LandscapeMap.umap(132B)
--------WideRampObstacleBP.uasset(131B)
--------UnitAIController.uasset(131B)
--------LandscapeMap_BuiltData.uasset(129B)
--------MainMap.umap(132B)
--------WallBP.uasset(129B)
--------UnitBP.uasset(131B)
--------PlayerPawnBP.uasset(130B)
--------WalkableShieldWallBP.uasset(129B)
--------LargeCubeBP.uasset(131B)
--------Unit_OrangeBP.uasset(131B)