Mastering.Oculus.Rift.Development.epub

时间:2020-04-02 05:09:55
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文件名称:Mastering.Oculus.Rift.Development.epub

文件大小:18.5MB

文件格式:EPUB

更新时间:2020-04-02 05:09:55

VR Oculus Rift

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware Table of Contents Chapter 1. Exploring a New Reality with the Oculus Rift Chapter 2. Stepping into Virtual Reality Chapter 3. Improving Performance and Avoiding Discomfort Chapter 4. Interacting with Virtual Worlds Chapter 5. Establishing Presence Chapter 6. Adding Depth and Intuition to a User Interface Chapter 7. Hearing and Believing with 3D Audio Chapter 8. Adding Tone and Realism with Graphics Chapter 9. Bringing Players Together in VR Chapter 10. Publishing on the Oculus Store


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