文件名称:The Technical Art of Uncharted 4
文件大小:12.68MB
文件格式:PDF
更新时间:2022-01-13 09:46:00
神秘海域4
In this talk we’ll be presenting features that were implemented by the technical artists at Naughty Dog. This is our first game using a Physically-Based Renderer. We found that following a physically-based rendering philosophy actually made our jobs easier, made cleaner code, and made the artist interface much more intuitive. So we’ll look at some features that were built using that philosophy!