文件名称:AI Action Planning on Assassin's Creed Odyssey
文件大小:7.22MB
文件格式:PDF
更新时间:2022-02-26 12:07:12
人工智能 GDC2021
Speaker(s): Simon Girard Company Name(s): Ubisoft Track / Format: Design Overview: With open-world games becoming more and more dynamic and giving ever-increasing freedom to players, there is increasing pressure for the NPCs populating those worlds to act and react intelligently. In order to meet these demands, Assassin's Creed Odyssey moved away from a traditional scripted decision making system towards a GOAP-based planner. The team had an opportunity to apply the learnings from Odyssey to del