文件名称:Bundle_bunlde.zip
文件大小:178KB
文件格式:ZIP
更新时间:2023-05-15 10:54:09
spriteatlas
一个加载 Include in Build模式和非include in build模式的spriteatlas的预设如何加载的例子
【文件预览】:
Bundle_bunlde
----Assets()
--------LateBoundAB.unity.meta(196B)
--------prop_parachute.prefab.meta(241B)
--------LateBoundAB.unity(6KB)
--------prop_crate_ammo.png(35KB)
--------prop_parachute.png(37KB)
--------saLate.spriteatlas.meta(253B)
--------Editor()
--------sa.spriteatlas(1KB)
--------saLate.spriteatlas(1KB)
--------loadpre.cs.meta(284B)
--------Dependency.unity(6KB)
--------prop_parachute.prefab(2KB)
--------loadpre.cs(1KB)
--------Editor.meta(213B)
--------prop_parachute.png.meta(2KB)
--------loadDependentAB.cs.meta(284B)
--------prop_crate_ammo.prefab.meta(236B)
--------StreamingAssets.meta(213B)
--------prop_crate_ammo.prefab(2KB)
--------Dependency.unity.meta(196B)
--------StreamingAssets()
--------prop_crate_ammo.png.meta(2KB)
--------sa.spriteatlas.meta(248B)
--------loadDependentAB.cs(805B)
----ProjectSettings()
--------ClusterInputManager.asset(114B)
--------ProjectVersion.txt(28B)
--------UnityConnectSettings.asset(812B)
--------QualitySettings.asset(5KB)
--------EditorSettings.asset(589B)
--------ProjectSettings.asset(17KB)
--------InputManager.asset(6KB)
--------NavMeshAreas.asset(1KB)
--------Physics2DSettings.asset(1KB)
--------TimeManager.asset(202B)
--------TagManager.asset(378B)
--------DynamicsManager.asset(763B)
--------NetworkManager.asset(151B)
--------EditorBuildSettings.asset(138B)
--------GraphicsSettings.asset(2KB)
--------AudioManager.asset(357B)
----.vs()
--------Bundle_bunlde()