文件名称:Real-Time Rendering 4th
文件大小:33.85MB
文件格式:PDF
更新时间:2021-10-04 10:19:09
计算机图形学
Chapter 1 Introduction Chapter 2 The Graphics Rendering Pipeline Chapter 3 The Graphics Processing Unit Chapter 4 Transforms Chapter 5 Shading Basics Chapter 6 Texturing Chapter 7 Shadows Chapter 8 Light and Color Chapter 9 Physically Based Shading Chapter 10 Local Illumination Chapter 11 Global Illumination Chapter 12 Image-Space Effects Chapter 13 Beyond Polygons Chapter 14 Volumetric and Translucency Rendering Chapter 15 Non-Photorealistic Rendering Chapter 16 Polygonal Techniques Chapter 17 Curves and Curved Surfaces Chapter 18 Pipeline Optimization Chapter 19 Acceleration Algorithms Chapter 20 Efficient Shading Chapter 21 Virtual and Augmented Reality Chapter 22 Intersection Test Methods Chapter 23 Graphics Hardware Chapter 24 The Future Chapter 25 Collision Detection (download chapter) Chapter 26 Real-Time Ray Tracing (download chapter)