Core.Techniques.And.Algorithms.In.Game.Programming

时间:2014-10-17 15:03:17
【文件属性】:

文件名称:Core.Techniques.And.Algorithms.In.Game.Programming

文件大小:4.47MB

文件格式:CHM

更新时间:2014-10-17 15:03:17

game programming

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.


网友评论

  • 不错,对学习游戏编程有很好的帮助。
  • chm的看起来不是很方便,不过内容很详尽,涉及的方面也很全
  • 很多代码例子,算法的应用背景也交代的很清楚,值得开发人员参考用!
  • 不错,是关于算法的一本好书