文件名称:Gameplay-Mechanics
文件大小:3KB
文件格式:ZIP
更新时间:2024-04-29 21:07:21
游戏机制 地板开关 。H /** Overlap volume for functionality to be triggered */ UPROPERTY(VisibleAnywhere,BlueprintReadWrite,Category = "FloorSwitch") class UBoxComponent* TriggerBox; /** Switch for the character to step on */ UPROPERTY(VisibleAnywhere,BlueprintReadWrite,Category = "FloorSwitch") class UStaticMeshComponent* FloorSwitch; /** Door to move when the floor switch is stepped on */ UPROPERTY(Visib
【文件预览】:
Gameplay-Mechanics-main
----README.md(10KB)