文件名称:Benning.Game.Programming.Patterns
文件大小:4.53MB
文件格式:EPUB
更新时间:2018-04-19 03:42:04
Game Programming Patterns
Title: Game Programming Patterns Author: Robert Nystrom Length: 354 pages Edition: 1 Language: English Publisher: Genever Benning Publication Date: 2014-11-02 ISBN-10: 0990582906 ISBN-13: 9780990582908 The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games. Table of Contents Part 1. Introduction Chapter 1. Architecture, Performance, and Games Part 2. Design Patterns Revisited Chapter 2. Command Chapter 3. Flyweight Chapter 4. Observer Chapter 5. Prototype Chapter 6. Singleton Chapter 7. State Part 3. Sequencing Patterns Chapter 8. Double Buffer Chapter 9. Game Loop Chapter 10. Update Method Part 4. Behavioral Patterns Chapter 11. Bytecode Chapter 12. Subclass Sandbox Chapter 13. Type Object Part 5. Decoupling Patterns Chapter 14. Component Chapter 15. Event Queue Chapter 16. Service Locator Part 6. Optimization Patterns Chapter 17. Data Locality Chapter 18. Dirty Flag Chapter 19. Object Pool Chapter 20. Spatial Partition