文件名称:opengl es spec 2.0
文件大小:1.18MB
文件格式:PDF
更新时间:2012-04-22 10:05:17
opengl es 2.0
OpenGL ES 2.0 is defined relative to the OpenGL 2.0 specification and emphasizes a programmable 3D graphics pipeline with the ability to create shader and program objects and the ability to write vertex and fragment shaders in the OpenGL ES Shading Language. OpenGL ES 2.0 does not support the fixed function transformation and fragment pipeline of OpenGL ES 1.x