文件名称:Extending the graphic pipeline with new GPU-accelerated primitives
文件大小:3.34MB
文件格式:PDF
更新时间:2013-05-31 18:55:11
gpu pipeline graphics
Graphics hardware is optimized for rasterizing and solving the visibility of points, lines and polygons. In this paper, we propose a GPU implementation of new graphics primitives (e.g. spheres, cylinders, ellipsoids), which are compatible with the standard pipeline. Our technique consists of two steps, both executed on the GPU: