Extending the graphic pipeline with new GPU-accelerated primitives

时间:2013-05-31 18:55:11
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文件名称:Extending the graphic pipeline with new GPU-accelerated primitives

文件大小:3.34MB

文件格式:PDF

更新时间:2013-05-31 18:55:11

gpu pipeline graphics

Graphics hardware is optimized for rasterizing and solving the visibility of points, lines and polygons. In this paper, we propose a GPU implementation of new graphics primitives (e.g. spheres, cylinders, ellipsoids), which are compatible with the standard pipeline. Our technique consists of two steps, both executed on the GPU:


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