文件名称:unity_2d_path:如何在Unity中使用2D线绘制路径
文件大小:25KB
文件格式:ZIP
更新时间:2024-03-12 22:53:55
C#
unity_2d_path 如何在Unity中使用2D线绘制路径 大致基于以下3D版本: :
【文件预览】:
unity_2d_path-master
----Assets()
--------Editor.meta(172B)
--------Prefabs.meta(172B)
--------Scripts()
--------Scenes()
--------Prefabs()
--------Scripts.meta(172B)
--------Scenes.meta(172B)
----ProjectSettings()
--------PresetManager.asset(355B)
--------Physics2DSettings.asset(2KB)
--------ProjectVersion.txt(83B)
--------GraphicsSettings.asset(2KB)
--------TimeManager.asset(195B)
--------AudioManager.asset(377B)
--------EditorBuildSettings.asset(250B)
--------UnityConnectSettings.asset(853B)
--------QualitySettings.asset(5KB)
--------VFXManager.asset(273B)
--------ClusterInputManager.asset(120B)
--------XRSettings.asset(158B)
--------DynamicsManager.asset(1KB)
--------TagManager.asset(389B)
--------InputManager.asset(6KB)
--------NavMeshAreas.asset(1KB)
--------NetworkManager.asset(159B)
--------EditorSettings.asset(643B)
--------ProjectSettings.asset(17KB)
----Packages()
--------manifest.json(2KB)
----README.md(143B)
----.gitignore(564B)