文件名称:GPU Pro: Advanced Rendering Techniques (3/3)
文件大小:46.35MB
文件格式:RAR
更新时间:2016-06-27 04:33:08
shader shaderx gpu realtime rendering
Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page.