文件名称:Learning iOS Game Programming
文件大小:8.27MB
文件格式:PDF
更新时间:2014-03-03 15:03:05
Apple iPhone
Learning iOS Game Programming Michael Daley First printing September 2010 This book describes the key components needed to create this 2D game.It covers both the technology,such as OpenGL ES and OpenAL,as well as the key game engine com-ponents required,including sprite sheets,animation,touch input,and sound. Each chapter describes in detail a specific component within the game,along with the technology required to support it,be it a tile map editor,or some effect we’re trying to create with OpenGL ES.Once an introduction to the functionality and technology is complete,the chapter then provides details on how the component has been implemented within Sir Lamorak’s Quest.This combination of theory and real-world implementation helps to fill the void left by other game development books.