文件名称:Advanced Computer Graphics using OpenGL
文件大小:296KB
文件格式:PDF
更新时间:2014-05-17 22:34:31
Computer Graphics
In this manual, a general framework for easily creating OpenGL-applications is considered. This framework is written in C++ and relies heavily on the concept of Object-Oriented Programming (OOP). General knowledge of encapsulation, inheritance and polymorphism is assumed. Various aspects are discussed, ranging from a general introduction and detailed explanations of class-methods to an in-depth treatment of the ray tracer, which was (partially) built using this framework.