文件名称:Kivy – Interactive Applications and Games in Python Second Edition
文件大小:2.53MB
文件格式:PDF
更新时间:2018-08-05 04:13:00
Kivy Python
Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library About This Book Utilize the power of Kivy to develop applications that run on all the major platforms Build user interfaces (UI) and control multi-touch events to improve the user experience (UX) A comprehensive tutorial with simplified code and lots of tips and tricks Who This Book Is For If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances. What You Will Learn Build responsive user interfaces (UIs) using the Kivy language and the Kivy widgets Master the use of the Kivy canvas to display graphics on screen Keep the UI updated on user input and screen size with Kivy properties Bind and unbind Kivy events to control widgets, touches, the mouse, the keyboard, and animations Scale, rotate, and translate widgets using finger gestures Create and use your own gestures, and control multiple touches on the screen Enhance your widgets with behaviors, animations, and transitions Debug your application with the Kivy inspector In Detail Kivy – Interactive Applications and Games in Python Second Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games. This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to handle events, detect gestures, and control multi-touch actions. You will learn strategies to animate your applications, and obtain interactive, professional-looking, and responsive results. You will be applying this knowledge throughout the book by developing three applications and tackling their diverse programming challenges. Table of Contents Chapter 1. GUI Basics – Building an Interface Chapter 2. Graphics – the Canvas Chapter 3. Widget Events – Binding Actions Chapter 4. Improving the User Experience Chapter 5. Invaders Revenge – an Interactive Multi-touch Game Chapter 6. Kivy Player – a TED Video Streamer