cj使用.txt

时间:2022-09-29 15:53:11
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文件名称:cj使用.txt

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更新时间:2022-09-29 15:53:11

教程 官方api

3. How to use Super Combiner is a tool designed to be used in the Editor mode. It can also be used at runtime but this is not recommended as it will increase the loading time. 1) Create an empty GameObject in the scene and attach the 'SuperCombiner' script 2) Add all prefabs to combine as child of it 3) Select combine options under 'SuperCombiner' script: session name, texture atlas size, whether to combine mesh or not and max vertices count 4) Click on 'Combine' button 5) Wait and see the result on the scene 6) If parameters need to be adjusted, click 'Uncombine' and start again from 3) 7) If the result is correct, select your saving settings (materials, textures, prefabs, Obj) and define the destination folder (if no destination folder is set, the default location is /Assets/SuperCombiner/Combined) 8) Click 'Save' 9) All the optimized prefabs 9) All the optimized prefabs created can now be used in your scene!


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