文件名称:Real-Time Rendering(英文版)
文件大小:23.53MB
文件格式:RAR
更新时间:2021-04-30 06:06:09
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大师之作,图形学、游戏开发必看之书 Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
【文件预览】:
Tomas Akenine-Moller, Eric Haines, Naty Hoffman-Real-Time Rendering, Third Edition-A K Peters_CRC Press (2008).pdf