Pro OpenGL ES for Android

时间:2015-05-09 18:17:41
【文件属性】:

文件名称:Pro OpenGL ES for Android

文件大小:6.3MB

文件格式:PDF

更新时间:2015-05-09 18:17:41

android apress pdf

Apress, 2012 In 1985 I brought home a new shiny Commodore Amiga 1000, about one week after they were released. Coming with a whopping 512K of memory, programmable colormaps, a Motorola 68K CPU, and a modern multitasking operating system, it had “awesome” writ all over it. Metaphorically speaking, of course. I thought it might make a good platform for an astronomy program, as I could now control the colors of those star-things instead of having to settle for a lame fixed color palette forced upon me from the likes of Hercules or the C64. So I coded up a 24-line basic routine to draw a random star field, turned out the lights, and thought, “Wow! I bet I could write a cool astronomy program for that thing!” Twenty-six years later I am still working on it and hope to get it right one of these days. Back then my dream device was something I could slip into my pocket, pull out when needed, and aim it at the sky to tell me what stars or constellations I was looking at. It’s called a smartphone. I thought of it first. As good as these things are for playing music, making calls, or slinging birdies at piggies, it really shines when you get to the 3D stuff. After all, 3D is all around us— unless you are a pirate and have taken to wearing an eye patch, in which case you’ll have very limited depth perception. Arrrggghhh. Plus 3D apps are fun to show off to people. They’ll “get it.” In fact, they’ll get it much more than, say, that mulch buyer’s guide app all the kids are talking about. (Unless they show off their mulch in 3D, but that would be a waste of a perfectly good dimension.) So, 3D apps are fun to see, fun to interact with, and fun to program. Which brings me to this book. I am by no means a guru in this field. The real gurus are the ones who can knock out a couple of NVIDIA drivers before breakfast, 4-dimensional hypercube simulators by lunch, and port Halo to a TokyoFlash watch before the evening’s Firefly marathon on SyFy. I can’t do that. But I am a decent writer, have enough of a working knowledge of the subject to make me harmless, and know how to spell “3D.” So here we are. amazon link:http://www.amazon.com/exec/obidos/ASIN/1430240024/buythisbooks-20


网友评论

  • 感谢分享!!
  • 原版就是不一样
  • 完整版的,难得又这么清晰
  • 正在尝试相关的开发,所以这个看看,希望能用得上。
  • 英文原版,谢谢分享
  • 学习了,英文要好好看下
  • 英文原版,不错
  • 英文的很不错。。。
  • 书不错,一层一层的深入并进行重复,只是太长了,适合有时间的同学
  • 作者用词比较文艺,开始看得我瞌睡,看了2,3天才适应过来
  • 非常好的书。 值得一看
  • 虽然讲的是1.x版本的,但是为了支持更广的设备,还是需要读一读的
  • 不错,很不错 就是英文
  • 很好的书 英文的其实更清楚
  • 确实是好书, 值得一看
  • 好东西都是英文的。
  • 好东西都是英文的。
  • 好东西 ,英文版的资料,感谢分享
  • 求中文版啊,书很好就是看着很痛苦
  • 很不错,是一本可参考学习的书!
  • 讲1.X的,不符合潮流了。。。。
  • 能打开,不过主要讲的是1.0版本
  • 非常好的书,不过是英文的。
  • 书的内容很详细,唯一的不足就是这本书是英文版的
  • 确实是好书, 值得一看
  • 很好的一本书,对于想在Android系统上做OpenGL ES开发的同学很有帮助。
  • 要是是中文的就更好了
  • 破损啊,打不开。
  • 英文书 看看学习。
  • 英文的应该不错吧