Pro Unity Game Development with C#

时间:2018-05-16 19:26:27
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文件名称:Pro Unity Game Development with C#

文件大小:13.39MB

文件格式:PDF

更新时间:2018-05-16 19:26:27

Unity pro C#

One thing I really love about the games industry today is its “openness” compared to many industries. To start out in the games industry you don’t need a degree. All you need is a computer. And an Internet connection. If you log on online right now, you can immediately visit web sites such as Blender, GIMP, Inkscape, and (of course) Unity to get access to professional-grade game development software completely free of charge! The result is that almost anybody in any place on any budget, from any background and at any age, can sit at a computer and be a game developer right now. Of course, none of that openness guarantees you’ll automatically know how to use the tools, or that you’ll even like the results you get from them. You need to bring a certain something, an understanding, to the tools to fully realize their power and potential in practice. To do that, you’ll need to develop experience and to refine your knowledge, and to learn techniques and workflows using real-world examples, targeting your software of choice directly. This book focuses on Unity development specifically. And when it comes to Unity development, there’s one area where developers feel troubled or somewhat lacking in power. That area is in C# scripting. The general feel is that so much of the C# tutorials and guides out there today are so abstract and formal that it’s difficult to see how all of it should come together and be applied properly in real-world cases to do what you need to do to give your games that professional edge. You already know about variables, functions, loops, enumerations, and the fundamentals. But what you need is something to take you further, to help you see how all these core features can be combined in creative ways to produce a real-world, working game. The kind of game you can not only play but study and see how it all comes together. This book aims to fill that need so you can become a more powerful game developer.


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