文件名称:Computer Animation Algorithms and Techniques, Third Edition (PDF)
文件大小:17.18MB
文件格式:PDF
更新时间:2016-02-10 16:59:28
math 3d graphics mathematics animation
This book surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. The main audience is advanced undergraduate or beginning graduate students in Computer Science. Computer graphics programmers who want to learn the basics of computer animation programming and artists who use software packages to generate computer animation (digital animators) who want to better understand the underlying computational issues of animation software will also benefit from this book.