3D.Engine.Design.for.Virtual.Globes.1568817118

时间:2018-06-01 04:39:00
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文件名称:3D.Engine.Design.for.Virtual.Globes.1568817118

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更新时间:2018-06-01 04:39:00

3D Engine Design

Title: 3D Engine Design for Virtual Globes Author: Kevin Ring, Patrick Cozzi Length: 520 pages Edition: 1 Language: English Publisher: A K Peters/CRC Press Publication Date: 2011-06-24 ISBN-10: 1568817118 ISBN-13: 9781568817118 Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design Table of Contents Chapter 1. Introduction Chapter 2. Math Foundations Chapter 3. Renderer Design Chapter 4. Globe Rendering Chapter 5. Vertex Transform Precision Chapter 6. Depth Buffer Precision Chapter 7. Vector Data and Polylines Chapter 8. Polygons Chapter 9. Billboards Chapter 10. Exploiting Parallelism in Resource Preparation Chapter 11. Terrain Basics Chapter 12. Massive-Terrain Rendering Chapter 13. Geometry Clipmapping Chapter 14. Chunked LOD Appendix A. Implementing a Message Queue


网友评论

  • 很清晰,谢谢楼主
  • 嗯嗯,可以可以
  • 干货满满,对于开发gis或者做大型真实世界的人游戏都很推荐阅读!
  • 楼主好人呀。非常谢谢您的共享,并向各位朋友推荐。
  • 很好的资源,谢谢LZ的分享
  • 非常好,正在阅读中
  • This book is great for someone like me who focus on programming for Map Viewer system. and some part of this book looks out of time but still good for any newbies.