文件名称:Unity3D-DynamicallyLoadingAnimation:Unity3D在运行时加载和卸载动画(示例)
文件大小:505KB
文件格式:ZIP
更新时间:2024-02-27 01:07:05
unity animation unity-tutorial unity3d unity-scripts
动态加载动画 Unity3D示例项目 该示例将帮助您优化Unity3D引擎中的内存使用情况。 AnimationLoadManager脚本在运行时从带有动画剪辑的内存中加载和卸载精灵,这非常有帮助! 有两种简单的公共方法: 用于加载动画: animationLoadManager . LoadAnimation ( animationClipName , boolName ); 完成动画后从内存中卸载动画 animationLoadManager . UnloadPreviousLoadAnimation (); ###如有任何问题,请随时与我联系
【文件预览】:
Unity3D-DynamicallyLoadingAnimation-master
----Assets()
--------Resources.meta(107B)
--------Scenes()
--------Resources()
--------Scripts()
--------Scenes.meta(107B)
--------Scripts.meta(107B)
----Assembly-CSharp.csproj(3KB)
----ProjectSettings()
--------Physics2DSettings.asset(4KB)
--------ProjectSettings.asset(27KB)
--------TagManager.asset(6KB)
--------DynamicsManager.asset(4KB)
--------EditorBuildSettings.asset(4KB)
--------NavMeshLayers.asset(9KB)
--------InputManager.asset(5KB)
--------QualitySettings.asset(5KB)
--------EditorSettings.asset(4KB)
--------GraphicsSettings.asset(4KB)
--------AudioManager.asset(4KB)
--------NetworkManager.asset(4KB)
--------TimeManager.asset(4KB)
----CONTRIBUTING.md(25B)
----Dynamically Loading Animation-csharp.sln(1KB)
----Assembly-CSharp-vs.csproj(3KB)
----Library()
--------EditorUserBuildSettings.asset(4KB)
--------ScriptMapper(9KB)
--------AnnotationManager(4KB)
--------ProjectSettings.asset(27KB)
--------metadata()
--------guidmapper(5KB)
--------EditorUserSettings.asset(4KB)
--------expandedItems(4KB)
--------FailedAssetImports.txt(0B)
--------CurrentLayout.dwlt(36KB)
--------MonoManager.asset(4KB)
--------InspectorExpandedItems.asset(4KB)
--------assetDatabase3(962KB)
--------ScriptAssemblies()
--------AssetServerCacheV3(5KB)
--------BuildPlayer.prefs(0B)
--------BuildSettings.asset(4KB)
--------AssetImportState(6B)
----README.md(616B)
----Dynamically Loading Animation.userprefs(541B)
----Dynamically Loading Animation.sln(1KB)