文件名称:Rapid.Game.Development.Using.Cocos2d-JS
文件大小:1.85MB
文件格式:PDF
更新时间:2020-01-18 04:55:05
Cocos2d-JS Rapid Game Development
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples. What You'll Learn Get a simple head start in Cocos2d-JS Gain an architectural overview of the different blocks of the framework Master sprites, spritesheets, and frame animation Work with the event system in Cocos2d-JS Discover the animation APIs in Cocos2d-JS Leverage the built-in physics engine Who This Book Is For Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. Table of Contents Chapter 1: Getting Started Chapter 2: Architecture Overview Chapter 3: A Deeper Look at Sprites Chapter 4: Handling Inputs and Events Chapter 5: Adding a GUI Chapter 6: Fun with Animation Chapter 7: Adding Physics to Your Game Chapter 8: Miscellaneous Features