文件名称:Game Programming Patterns(游戏设计模式).2016
文件大小:6.48MB
文件格式:ZIP
更新时间:2021-05-19 07:26:11
GameDesign
Introduction 1. Architecture, Performance, and Games II. Design Patterns Revisited 2. Command 3. Flyweight 4. Observer 5. Prototype 6. Singleton 7. State III. Sequencing Patterns 8. Double Buffer 9. Game Loop 10. Update Method IV. Behavioral Patterns 11. Bytecode 12. Subclass Sandbox 13. Type Object V. Decoupling Patterns 14. Component 15. Event Queue 16. Service Locator VI. Optimization Patterns 17. Data Locality 18. Dirty Flag 19. Object Pool 20. Spatial Partition
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Game Programming Patterns(游戏设计模式).2016.pdf