文件名称:Apress.Learn Unity for 2D Game Development.2013
文件大小:10.29MB
文件格式:PDF
更新时间:2017-11-16 17:49:59
Unity
This book is first and foremost a practical guide to making 2D games using the Unity Engine. That statement however, while informative, requires further clarification. First, the book is practical. This means most of the chapters are hands-on and project-based, as opposed to theoretical and abstract. They require you to be seated at the computer with the tools installed, and to follow along with me, step by step, as I do things. Practical does not mean however that I offer no explanations or detailed discussions about what is happening, and nor does it mean I simply expect you to repeat what I do verbatim in parrot-fashion. I do explore deeper theories, concepts, and ideas. But these are all presented around practical and real-world projects, which are the main focus, so that you can see how these ideas relate to game development in the field. The benefit of this is that you get to learn the theory and practice at the same time. You don’t only understand what it is happening and why, but you can apply that understanding to your own games.