Practical.GameMaker.Studio.Language.Projects

时间:2020-01-13 04:32:59
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文件名称:Practical.GameMaker.Studio.Language.Projects

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更新时间:2020-01-13 04:32:59

GameMaker Studio

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. Table of Contents Chapter 1: Variables Chapter 2: Conditionals Chapter 3: Drawing Chapter 4: Drawing Continued Chapter 5: Keyboard Input and Simple Movement Chapter 6: Objects and Events Chapter 7: Sprites Chapter 8: Health, Lives, and Score Chapter 9: Mouse Chapter 10: Alarms Chapter 11: Collisions Chapter 12: Rooms Chapter 13: Backgrounds Chapter 14: Sounds and Music Chapter 15: Splash Screens and Menu Chapter 16: Random Chapter 17: More Movement (Basic AI) Chapter 18: INI Files Chapter 19: Effects Chapter 20: Loops Chapter 21: Arrays Chapter 22: ds_lists Chapter 23: Paths Chapter 24: Scripts Chapter 25: Hints and Tips Chapter 26: Creating a Game – Outline Chapter 27: Creating a Game – Sprites Chapter 28: Creating a Game – Sounds Chapter 29: Creating a Game – Backgrounds Chapter 30: Creating a Game – Paths Chapter 31: Creating a Game – Fonts Chapter 32: Creating a Game – Scripts Chapter 33: Creating a Game – Parent Objects Chapter 34: Creating a Game – Objects Chapter 35: Creating a Game – Rooms Chapter 36: Creating a Game – Progress Sheet Chapter 37: Creating a Game – Marking Guide Chapter 38: Creating a Game – End of Projects Assignments Chapter 39: End of Project Test Chapter 40: Summary


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