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文件名称:UE4 Threaded Rendering.pdf
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更新时间:2021-08-11 10:26:15
UE4 Rendering
UE4 渲染线程
When dealing with rendering things, you have to carefully consider every memory read and
write to ensure not only thread safety, but also determinism in behavior. When functional
behavior depends on execution speed differences between two threads, it is called a race
condition. Avoiding race conditions is important because they are usually very difficult to
reproduce, and may be machine, platform, debugger or configuration dependent because of
speed differences. These kind of bugs can rarely be debugged and take something like 10x the
time to fix compared to a normal reproducible bug.