文件名称:UE4 Threaded Rendering.pdf
文件大小:379KB
文件格式:PDF
更新时间:2021-08-11 10:26:15
UE4 Rendering
UE4 渲染线程 When dealing with rendering things, you have to carefully consider every memory read and write to ensure not only thread safety, but also determinism in behavior. When functional behavior depends on execution speed differences between two threads, it is called a race condition. Avoiding race conditions is important because they are usually very difficult to reproduce, and may be machine, platform, debugger or configuration dependent because of speed differences. These kind of bugs can rarely be debugged and take something like 10x the time to fix compared to a normal reproducible bug.