C#实现的声音录制回放的小程序

时间:2012-04-03 15:56:09
【文件属性】:

文件名称:C#实现的声音录制回放的小程序

文件大小:15KB

文件格式:RAR

更新时间:2012-04-03 15:56:09

C#实现的声音录制回放的小程序

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // This material may not be duplicated in whole or in part, except for // personal use, without the express written consent of the author. // // Email: ianier@hotmail.com // // Copyright (C) 1999-2003 Ianier Munoz. All Rights Reserved. using System; using System.Threading; using System.Runtime.InteropServices; namespace WaveLib { internal class WaveOutHelper { public static void Try(int err) { if (err != WaveNative.MMSYSERR_NOERROR) throw new Exception(err.ToString()); } } public delegate void BufferFillEventHandler(IntPtr data, int size); internal class WaveOutBuffer : IDisposable { public WaveOutBuffer NextBuffer; private AutoResetEvent m_PlayEvent = new AutoResetEvent(false); private IntPtr m_WaveOut; private WaveNative.WaveHdr m_Header; private byte[] m_HeaderData; private GCHandle m_HeaderHandle; private GCHandle m_HeaderDataHandle; private bool m_Playing; internal static void WaveOutProc(IntPtr hdrvr, int uMsg, int dwUser, ref WaveNative.WaveHdr wavhdr, int dwParam2) { if (uMsg == WaveNative.MM_WOM_DONE) { try { GCHandle h = (GCHandle)wavhdr.dwUser; WaveOutBuffer buf = (WaveOutBuffer)h.Target; buf.OnCompleted(); } catch { } } } public WaveOutBuffer(IntPtr waveOutHandle, int size) { m_WaveOut = waveOutHandle; m_HeaderHandle = GCHandle.Alloc(m_Header, GCHandleType.Pinned); m_Header.dwUser = (IntPtr)GCHandle.Alloc(this); m_HeaderData = new byte[size]; m_HeaderDataHandle = GCHandle.Alloc(m_HeaderData, GCHandleType.Pinned); m_Header.lpData = m_HeaderDataHandle.AddrOfPinnedObject(); m_Header.dwBufferLength = size; WaveOutHelper.Try(WaveNative.waveOutPrepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header))); } ~WaveOutBuffer() { Dispose(); } public void Dispose() { if (m_Header.lpData != IntPtr.Zero) { WaveNative.waveOutUnprepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)); m_HeaderHandle.Free(); m_Header.lpData = IntPtr.Zero; } m_PlayEvent.Close(); if (m_HeaderDataHandle.IsAllocated) m_HeaderDataHandle.Free(); GC.SuppressFinalize(this); } public int Size { get { return m_Header.dwBufferLength; } } public IntPtr Data { get { return m_Header.lpData; } } public bool Play() { lock(this) { m_PlayEvent.Reset(); m_Playing = WaveNative.waveOutWrite(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)) == WaveNative.MMSYSERR_NOERROR; return m_Playing; } } public void WaitFor() { if (m_Playing) { m_Playing = m_PlayEvent.WaitOne(); } else { Thread.Sleep(0); } } public void OnCompleted() { m_PlayEvent.Set(); m_Playing = false; } } public class WaveOutPlayer : IDisposable { private IntPtr m_WaveOut; private WaveOutBuffer m_Buffers; // linked list private WaveOutBuffer m_CurrentBuffer; private Thread m_Thread; private BufferFillEventHandler m_FillProc; private bool m_Finished; private byte m_zero; private WaveNative.WaveDelegate m_BufferProc = new WaveNative.WaveDelegate(WaveOutBuffer.WaveOutProc); public static int DeviceCount { get { return WaveNative.waveOutGetNumDevs(); } } public WaveOutPlayer(int device, WaveFormat format, int bufferSize, int bufferCount, BufferFillEventHandler fillProc) { m_zero = format.wBitsPerSample == 8 ? (byte)128 : (byte)0; m_FillProc = fillProc; WaveOutHelper.Try(WaveNative.waveOutOpen(out m_WaveOut, device, format, m_BufferProc, 0, WaveNative.CALLBACK_FUNCTION)); AllocateBuffers(bufferSize, bufferCount); m_Thread = new Thread(new ThreadStart(ThreadProc)); m_Thread.Start(); } ~WaveOutPlayer() { Dispose(); } public void Dispose() { if (m_Thread != null) try { m_Finished = true; if (m_WaveOut != IntPtr.Zero) WaveNative.waveOutReset(m_WaveOut); m_Thread.Join(); m_FillProc = null; FreeBuffers(); if (m_WaveOut != IntPtr.Zero) WaveNative.waveOutClose(m_WaveOut); } finally { m_Thread = null; m_WaveOut = IntPtr.Zero; } GC.SuppressFinalize(this); } private void ThreadProc() { while (!m_Finished) { Advance(); if (m_FillProc != null && !m_Finished) m_FillProc(m_CurrentBuffer.Data, m_CurrentBuffer.Size); else { // zero out buffer byte v = m_zero; byte[] b = new byte[m_CurrentBuffer.Size]; for (int i = 0; i < b.Length; i++) b[i] = v; Marshal.Copy(b, 0, m_CurrentBuffer.Data, b.Length); } m_CurrentBuffer.Play(); } WaitForAllBuffers(); } private void AllocateBuffers(int bufferSize, int bufferCount) { FreeBuffers(); if (bufferCount > 0) { m_Buffers = new WaveOutBuffer(m_WaveOut, bufferSize); WaveOutBuffer Prev = m_Buffers; try { for (int i = 1; i < bufferCount; i++) { WaveOutBuffer Buf = new WaveOutBuffer(m_WaveOut, bufferSize); Prev.NextBuffer = Buf; Prev = Buf; } } finally { Prev.NextBuffer = m_Buffers; } } } private void FreeBuffers() { m_CurrentBuffer = null; if (m_Buffers != null) { WaveOutBuffer First = m_Buffers; m_Buffers = null; WaveOutBuffer Current = First; do { WaveOutBuffer Next = Current.NextBuffer; Current.Dispose(); Current = Next; } while(Current != First); } } private void Advance() { m_CurrentBuffer = m_CurrentBuffer == null ? m_Buffers : m_CurrentBuffer.NextBuffer; m_CurrentBuffer.WaitFor(); } private void WaitForAllBuffers() { WaveOutBuffer Buf = m_Buffers; while (Buf.NextBuffer != m_Buffers) { Buf.WaitFor(); Buf = Buf.NextBuffer; } } } }


【文件预览】:
cswavrec.csproj
WaveStream.cs
cswavrec.csproj.user
cswavrec.sln
WaveOut.cs
WaveNative.cs
FifoStream.cs
MainForm.resx
MainForm.cs
App.ico
WaveIn.cs
AssemblyInfo.cs

网友评论

  • 不是自己的东西,是直接转发别人的东西,有需要的可以下载参考一下,还是很好的例子
  • 64位系统上,报错。
  • 好东西,就是想源码
  • 可以运行 感谢分享
  • 实现了实时录音回放
  • 非常好用的程序,实现了实时录音回放,如果添加保存Wave文件和重播功能就更完美了
  • 非常好用的程序,实现了实时录音回放,解决了我传回的流声音播放问题
  • 这个是codeproject网站的源码
  • 录音质量还行,没有杂音
  • 想要的是源码,不是用dll
  • 不错,相当有用的东西,非常感谢
  • 能实现录音以及播放,不过没办法捕捉非输入设备发出的声音
  • 可以运行 感谢分享
  • 没办法捕捉非输入设备发出的声音 可运行 不错
  • 我想找直接时域文件回放的例子。。
  • 就像立体声回放一样,很好!但是我要的是能够保存为wav文件的功能
  • 能实现录音以及播放,不过没办法捕捉非输入设备发出的声音