Creator数钱小游戏源码CountMoney.zip

时间:2023-01-02 05:37:00
【文件属性】:

文件名称:Creator数钱小游戏源码CountMoney.zip

文件大小:286KB

文件格式:ZIP

更新时间:2023-01-02 05:37:00

Creator 数钱小游戏

Creator数钱小游戏源码CountMoney.zip // Learn cc.Class: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { nodeMoney: cc.Node, nodeGuide: cc.Node, nodeStart: cc.Node, txtCount: cc.Label, txtTime: cc.Label, nodeMoneyBg: cc.Node, nodeTimerBg: cc.Node, nodeSpillMoney: cc.Node, txtTotal: cc.Label, }, // LIFE-CYCLE CALLBACKS: onLoad () { this.node.on(cc.Node.EventType.TOUCH_START, event => { this.onTouchStart(event); }); this.node.on(cc.Node.EventType.TOUCH_MOVE, event => { this.onTouchMove(event); }); this.node.on(cc.Node.EventType.TOUCH_END, event => { this.onTouchEnd(event); }); this.nodeMoneyBg.zIndex = 10; this.nodeTimerBg.zIndex = 10; this.nodeStart.zIndex = 20; this._touchNode = null; this._count = 0; this._isPlaying = false; }, start () { }, startGame(){ this._isPlaying = true; this.nodeStart.active = false; this.txtTime.string = 10; this.txtCount.string = 0; this._count = 0; this.startTimer(); this.spillMoney(); }, startTimer(){ this.schedule(this.timeCallback, 1); }, timeCallback(){ let time = parseInt(this.txtTime.string); time--; this.txtTime.string = time; if(time <= 0){ this.unschedule(this.timeCallback); this.onTimeout(); } }, onTimeout(){ this.onGameEnd(); }, onGameEnd(){ this.nodeStart.active = true; this._isPlaying = false; this.node.stopActionByTag(0xff); this.txtTotal.string = `¥${this._count * 100}`; }, // update (dt) {}, onTouchStart(event){ if(!this._isPlaying){ return; } this._touchNode = cc.instantiate(this.nodeMoney); this._touchNode.active = true; this._touchNode.parent = this.nodeMoney.parent; this.nodeGuide.active = false; }, onTouchMove(event){ if(!this._isPlaying){ return; } let pos = event.getLocation(); pos = this._touchNode.parent.convertToNodeSpaceAR(pos); if(pos.y > this._touchNode.y){ this._touchNode.y = pos.y; } }, onTouchEnd(event){ if(!this._isPlaying){ return; } let now = event.getLocation(); let start = event.getStartLocation(); if(now.y - start.y > 10){ let seq = cc.sequence( cc.spawn( cc.moveBy(0.3, 0, cc.winSize.height), cc.scaleTo(0.3, 0.7) ), cc.removeSelf(), ); this._touchNode.runAction(seq); } this._count++; this.txtCount.string = `${this._count * 100}`; }, onClick(){ this.startGame(); }, spillMoney(){ let seq = cc.sequence( cc.delayTime(0.2), cc.callFunc( () => { let x = Math.random() * cc.winSize.width; x -= cc.winSize.width / 2; let node = cc.instantiate(this.nodeSpillMoney); node.active = true; node.parent = this.nodeSpillMoney.parent; node.runAction(cc.sequence( cc.place(x, cc.winSize.height / 2 + node.height / 2), cc.spawn(cc.moveBy(1, 0, -cc.winSize.height - node.height / 2), cc.rotateBy(1, 1080)), cc.removeSelf(), )); }), ); seq.setTag(0xff); this.node.runAction(seq.repeatForever()); }, });


【文件预览】:
jsconfig.json
project.json
assets
----texture.meta(137B)
----texture()
--------starttip.png.meta(706B)
--------d0.png.meta(704B)
--------4.png.meta(705B)
--------tmbg.png(1KB)
--------m0.png(36KB)
--------tmicon.png(582B)
--------mb0.png(35KB)
--------rank.png(4KB)
--------start.png(3KB)
--------m0.png.meta(704B)
--------starttip.png(2KB)
--------share.png.meta(707B)
--------rank.png.meta(706B)
--------mb0.png.meta(705B)
--------4.png(3KB)
--------dlgbg.png.meta(705B)
--------d0.png(8KB)
--------tmbg.png.meta(710B)
--------share.png(3KB)
--------tmicon.png.meta(709B)
--------start.png.meta(707B)
--------dlgbg.png(418B)
----scene()
--------game.fire(32KB)
--------game.fire.meta(146B)
----scene.meta(137B)
----scripts()
--------Game.js(4KB)
--------Game.js.meta(197B)
----scripts.meta(137B)
settings
----services.json(7KB)
----project.json(625B)
.gitignore
creator.d.ts

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