Procedural.Content.Generation.for.Unity.Game.Development

时间:2019-03-17 11:16:05
【文件属性】:

文件名称:Procedural.Content.Generation.for.Unity.Game.Development

文件大小:5.72MB

文件格式:PDF

更新时间:2019-03-17 11:16:05

Unity Game Development

Harness the power of Procedural Generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG Table of Contents Chapter 1. Pseudo Random Numbers Chapter 2. Roguelike Games Chapter 3. Generating an Endless World Chapter 4. Generating Random Dungeons Chapter 5. Randomized Items Chapter 6. Generating Modular Weapons Chapter 7. Adaptive Difficulty Chapter 8. Generating Music Chapter 9. Generating a 3D Planet Chapter 10. Generating the Future


网友评论

  • google了一圈,原来这里就有,非常感谢!
  • 太好的资源,谢谢LZ的分享