Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

时间:2022-02-19 18:13:42
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文件名称:Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

文件大小:35.89MB

文件格式:PDF

更新时间:2022-02-19 18:13:42

Windows

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp (Developer Reference) By 作者: Dawid Borycki ISBN-10 书号: 1509306870 ISBN-13 书号: 9781509306879 Edition 版本: 1 出版日期: 2018-09-24 pages 页数: (464 ) Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping Contents About the Author Introduction PartIFundamentals Chapter 1 Introduction to Windows Mixed Reality Chapter 2 Development Tools Chapter 3 Configuring the Development Environment,Emulators,and Hardware PartlIl Developing 2D UWP Apps Chapter 4 UWP Basics Chapter 5 Media Controls Chapter 6 Microsoft Cognitive Services Chapter 7 Communicating with Devices Partll Developing 3D Apps Chapter 8 3D Graphics Fundamentals Chapter 9 Unity Basics Chapter 10 Physics and Scripting Chapter 11 Animations and Navigation Chapter 12 Understanding HoloLens-Specific Features Chapter 13 An A-Powered 3D App Chapter 14 Attaching Holograms to Real Objects with Vuforia Chapter 15 UrhoSharp


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