
间歇性混吃等死,持续性踌躇满志系列-------------第16天
1、桌球游戏小项目
①窗口加载
import javax.swing.*; public class BallGame extends JFrame { //窗口加载
void launchFrame() {
setSize(300, 300);
setLocation(100, 100);
setVisible(true);
} public static void main(String[] args) {
System.out.println("游戏体验");
BallGame game = new BallGame();
game.launchFrame();
}
}
窗口加载
运行结果图
②小球左右移动
注:图片加载不出可尝试用绝对路径
import javax.swing.*;
import java.awt.*; public class BallGame extends JFrame { Image ball = Toolkit.getDefaultToolkit().getImage("F:/Java/MyGame/Demo01/images/ball.png");
Image desk = Toolkit.getDefaultToolkit().getImage("F:/Java/MyGame/Demo01/images/desk.jpg");
//小球的横坐标
double x = 100;
//小球的纵坐标
double y = 100;
//方向
boolean right = true; //画窗口的方法
public void paint(Graphics g) {
System.out.println("窗体被画了一次!");
g.drawImage(desk, 0, 0, null);
g.drawImage(ball, (int) x, (int) y, null); if (right) {
x += 10;
} else {
x -= 10;
}
//856是窗口宽度,40是桌子边框的宽度,30是小球的直径
if (x > 856-40-30) {
right = false;
}
//40是桌子边框的宽度
if (x < 40) {
right = true;
}
} //窗口加载
void launchFrame() {
setSize(856, 500);
setLocation(50, 50);
setVisible(true); //重画窗口,每秒画25次
while (true) {
repaint();
try {
Thread.sleep(40);
} catch (Exception e) {
e.printStackTrace();
} }
} public static void main(String[] args) {
System.out.println("游戏体验");
BallGame game = new BallGame();
game.launchFrame();
}
}
小球左右移动
运行结果图
③实现圆球上下弹动
import javax.swing.*;
import java.awt.*; public class BallGame01 extends JFrame { Image ball = Toolkit.getDefaultToolkit().getImage("F:/Java/MyGame/Demo01/images/ball.png");
Image desk = Toolkit.getDefaultToolkit().getImage("F:/Java/MyGame/Demo01/images/desk.jpg");
//小球的横坐标
double x = 100;
//小球的纵坐标
double y = 100; //弧度,此处就是60度
double degree = 3.14 / 3; //画窗口的方法
public void paint(Graphics g) {
System.out.println("窗体被画了一次!");
g.drawImage(desk, 0, 0, null);
g.drawImage(ball, (int) x, (int) y, null); x = x + 10 * Math.cos(degree);
y = y + Math.sin(degree); if (y > 500 - 40 - 30 || y < 40) {
degree = -degree;
}
if (x < 0 || x > 856) {
degree = 3.14 - degree;
}
} //窗口加载
void launchFrame() {
setSize(856, 500);
setLocation(50, 50);
setVisible(true); //重画窗口,每秒画25次
while (true) {
repaint();
try {
Thread.sleep(40);
} catch (Exception e) {
e.printStackTrace();
} }
} public static void main(String[] args) {
System.out.println("游戏体验");
BallGame01 game = new BallGame01();
game.launchFrame();
}
}
运行结果图
2、三元运算符
public class TestOperator01 {
public static void main(String[] args) {
// boolean b1 = true;
// boolean b2 = false;
// System.out.println(b1 & b2);
// System.out.println(b1 ^ b2);
// System.out.println(b1 || b2);
// System.out.println(!b2);
//
//三元运算符
int score = 80;
String type = score<60?"不及格":"及格";
System.out.println(type); //条件判断
if (score>60){
System.out.println("及格");
}else {
System.out.println("不及格");
}
}
}
运行结果图
3、嵌套循环
import java.util.Scanner; public class TestOperator01 {
public static void main(String[] args) {
for (int i = 1; i <= 5; i++) {
for (int j = 1; j <= 5; j++) {
System.out.print(i+"\t");
}
System.out.println(" ");
}
}
}
运行结果图
4、嵌套循环打印九九乘法表
public class TestOperator01 {
public static void main(String[] args) {
for (int i = 1; i < 10; i++) {
for (int j = 1; j <= i; j++) {
System.out.print(j+"*"+i+"="+i*j+"\t");
}
System.out.println();
}
}
}
运行结果图
5、循环输出1-1000之间能被5整除的数,且每行输出5个
public class TestOperator01 {
public static void main(String[] args) {
int h = 0;
for (int i = 1; i <= 1000; i++) {
if (i%5==0){
System.out.print(i+"\t");
h++;
}
if (h==5){
System.out.println();
h=0;
}
}
}
}
运行结果图