
策略模式,什么是策略模式,定义了算法族,分别封装起来,让他们之间可以相互替换,此模式让算法的变化独立于使用算法的客户。
下面我们就用鸭子来诠释一下策略模式,鸭子有两种行为呱呱叫和飞,但是并不是所有的鸭子都会呱呱叫和飞,所以我们把这两个赋予变化的行为提取出来。
<?php
abstract class Duck{
public $flyBehavior;
public $quackBehavior; public function __construct(){
} public function performFly(){
$this->flyBehavior->fly();
} public function performQuack(){
$this->quackBehavior->quack();
} public function setFlyBehavior(FlyBehavior $fb){
$this->flyBehavior = $fb;
} public function setQuackBehavior(QuackBehavior $qb){
$this->quackBehavior = $qb;
} public function swim(){ } abstract function display();
} interface FlyBehavior{
public function fly();
}
class FlywithWings implements FlyBehavior{
public function fly(){
echo "i'm flying!\n";
}
}
class FlyNoWay implements FlyBehavior{
public function fly(){
echo "i can't fly.\n";
}
}
class FlyRocketPowered implements FlyBehavior{
public function fly(){
echo "i'm flying with a rocket!\n";
}
} interface QuackBehavior{
public function quack();
}
class Quack implements QuackBehavior{
public function quack(){
echo "quack!\n";
}
}
class MuteQuack implements QuackBehavior{
public function quack(){
echo "silence\n";
}
} class MallardDuck extends Duck{
public function __construct(){
$this->quackBehavior = new Quack();
$this->flyBehavior = new FlyNoWay();
} public function display(){
echo "i'm a real mallar duck\n";
}
} $duck = new MallardDuck;
$duck->performFly();
$duck->setFlyBehavior(new FlyRocketPowered);
$duck->performFly();
?>
从上面的代码可以看出我们把鸭子抽象出来,而飞行行为和呱呱叫行车以接口的形式,设计的原则是多用组合,少用继承,用上面的写法,相对弹性大点,不仅将算法封装成类,更可以“在运行时动态的改变行为”,只要组合行为对象符合正确的接口标准即可。