I tried to check a pointer to what type was passed as the argument as follows:
我试着检查指向哪个类型作为参数传递的指针,如下所示:
#include <iostream>
struct A{};
struct B:A{};
struct C:A{};
C *c = new C;
B *b = new B;
A *a = new A;
void foo (A *a)
{
if(dynamic_cast<B*>(a))
{
std::cout << "Type is B*" << std::endl;
//cannot dynamic_cast 'a' (of type 'struct A*') to type 'struct B*' (source type is not polymorphic)
}
if(dynamic_cast<C*>(a))
{
std::cout << "Type is C*" << std::endl;
//cannot dynamic_cast 'a' (of type 'struct A*') to type 'struct C*' (source type is not polymorphic)
}
}
But the doesn't even compile. Is it possible to do that? I mean, to determine what pointer to what type we passed as a function argument?
但是甚至没有编译。有可能吗?我的意思是,确定我们作为函数参数传递的类型的指针是什么?
1 个解决方案
#1
1
You need to change A
's definition by adding at least one virtual function. Simplest solution: add virtual destructor:
您需要通过添加至少一个虚拟函数来更改A的定义。最简单的解决方案:添加虚拟析构函数:
struct A
{
virtual ~A() {}
};
Then:
然后:
int main()
{
foo(b);
foo(c);
return 0;
}
Output:
输出:
Type is B*
Type is C*
Try it here: link.
在这里试试:链接。
Oh, and I know, that is only a sample code, but these globals created with new
look terrible.
哦,我知道,这只是一个示例代码,但是这些全局变形看起来很糟糕。
#1
1
You need to change A
's definition by adding at least one virtual function. Simplest solution: add virtual destructor:
您需要通过添加至少一个虚拟函数来更改A的定义。最简单的解决方案:添加虚拟析构函数:
struct A
{
virtual ~A() {}
};
Then:
然后:
int main()
{
foo(b);
foo(c);
return 0;
}
Output:
输出:
Type is B*
Type is C*
Try it here: link.
在这里试试:链接。
Oh, and I know, that is only a sample code, but these globals created with new
look terrible.
哦,我知道,这只是一个示例代码,但是这些全局变形看起来很糟糕。