self.name = "Bird"
self.physicsBody = SKPhysicsBody(texture: Bird, size: self.size)
I am having trouble with Physicsbody, I try to use bird shape for the collision instead of circleRadius. How can I fix the problem?
我在使用Physicsbody时遇到了麻烦,我尝试使用鸟形来代替circleRadius。我该如何解决这个问题?
1 个解决方案
#1
1
If you want to subclass SKSpriteNode
to define your own sprite and you want to use the texture for physics collision detection then here's the code
如果你想继承SKSpriteNode来定义你自己的精灵,你想使用纹理进行物理碰撞检测,那么这里是代码
class BirdSprite: SKSpriteNode {
init() {
let texture = SKTexture(imageNamed: "birdImage")
super.init(texture: texture, color: .clearColor(), size: texture.size())
physicsBody = SKPhysicsBody(texture: texture, size: texture.size())
name = "Bird"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
#1
1
If you want to subclass SKSpriteNode
to define your own sprite and you want to use the texture for physics collision detection then here's the code
如果你想继承SKSpriteNode来定义你自己的精灵,你想使用纹理进行物理碰撞检测,那么这里是代码
class BirdSprite: SKSpriteNode {
init() {
let texture = SKTexture(imageNamed: "birdImage")
super.init(texture: texture, color: .clearColor(), size: texture.size())
physicsBody = SKPhysicsBody(texture: texture, size: texture.size())
name = "Bird"
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}