game.cpp
#include <iostream>
#include <string>
#include <sstream>
#include "game.h"
#include "board.h"
#include "piece.h"
using namespace std;
game.h
#ifndef GAME_H
#define GAME_H
#include <string>
class Game
{
private:
string white;
string black;
string title;
public:
Game(istream&, ostream&);
void display(colour, short);
};
#endif
The error is:
错误的是:
game.h:8 error: 'string' does not name a type
game.h:9 error: 'string' does not name a type
游戏。h:8错误:'string'没有命名类型游戏。h:9个错误:“字符串”不指定类型。
4 个解决方案
#1
79
Your using
declaration is in game.cpp
, not game.h
where you actually declare string variables. You intended to put using namespace std;
into the header, above the lines that use string
, which would let those lines find the string
type defined in the std
namespace.
您的使用声明在游戏中。cpp,不是游戏。h表示字符串变量。您打算使用名称空间std放置;在头中,在使用字符串的行之上,这将使这些行找到在std名称空间中定义的字符串类型。
As others have pointed out, this is not good practice in headers -- everyone who includes that header will also involuntarily hit the using
line and import std
into their namespace; the right solution is to change those lines to use std::string
instead
正如其他人所指出的,这在header中不是很好的实践——每个包含该header的人都会不由自主地撞到using行并将std导入到他们的名称空间中;正确的解决方案是将这些行改为使用std::string
#2
33
string
does not name a type. The class in the string
header is called std::string
.
字符串不命名类型。字符串头中的类称为std::string。
Please do not put using namespace std
in a header file, it pollutes the global namespace for all users of that header. See also "Why is 'using namespace std;' considered a bad practice in C++?"
请不要在头文件中使用名称空间std,它会为该标题的所有用户污染全局名称空间。请参见“为什么使用名称空间std;在c++中被认为是一种不好的实践?”
Your class should look like this:
你的班级应该是这样的:
#include <string>
class Game
{
private:
std::string white;
std::string black;
std::string title;
public:
Game(std::istream&, std::ostream&);
void display(colour, short);
};
#3
6
Just use the std::
qualifier in front of string
in your header files.
只需在头文件的字符串前面使用std:: qualifier即可。
In fact, you should use it for istream
and ostream
also - and then you will need #include <iostream>
at the top of your header file to make it more self contained.
实际上,您应该将它用于istream和ostream——然后您需要在头文件的顶部使用#include
#4
3
Try a using namespace std;
at the top of game.h
or use the fully-qualified std::string
instead of string
.
尝试使用名称空间std;在游戏的顶端。h或使用完全限定的std::string而不是string。
The namespace
in game.cpp
is after the header is included.
游戏的名称空间。cpp在包含报头之后。
#1
79
Your using
declaration is in game.cpp
, not game.h
where you actually declare string variables. You intended to put using namespace std;
into the header, above the lines that use string
, which would let those lines find the string
type defined in the std
namespace.
您的使用声明在游戏中。cpp,不是游戏。h表示字符串变量。您打算使用名称空间std放置;在头中,在使用字符串的行之上,这将使这些行找到在std名称空间中定义的字符串类型。
As others have pointed out, this is not good practice in headers -- everyone who includes that header will also involuntarily hit the using
line and import std
into their namespace; the right solution is to change those lines to use std::string
instead
正如其他人所指出的,这在header中不是很好的实践——每个包含该header的人都会不由自主地撞到using行并将std导入到他们的名称空间中;正确的解决方案是将这些行改为使用std::string
#2
33
string
does not name a type. The class in the string
header is called std::string
.
字符串不命名类型。字符串头中的类称为std::string。
Please do not put using namespace std
in a header file, it pollutes the global namespace for all users of that header. See also "Why is 'using namespace std;' considered a bad practice in C++?"
请不要在头文件中使用名称空间std,它会为该标题的所有用户污染全局名称空间。请参见“为什么使用名称空间std;在c++中被认为是一种不好的实践?”
Your class should look like this:
你的班级应该是这样的:
#include <string>
class Game
{
private:
std::string white;
std::string black;
std::string title;
public:
Game(std::istream&, std::ostream&);
void display(colour, short);
};
#3
6
Just use the std::
qualifier in front of string
in your header files.
只需在头文件的字符串前面使用std:: qualifier即可。
In fact, you should use it for istream
and ostream
also - and then you will need #include <iostream>
at the top of your header file to make it more self contained.
实际上,您应该将它用于istream和ostream——然后您需要在头文件的顶部使用#include
#4
3
Try a using namespace std;
at the top of game.h
or use the fully-qualified std::string
instead of string
.
尝试使用名称空间std;在游戏的顶端。h或使用完全限定的std::string而不是string。
The namespace
in game.cpp
is after the header is included.
游戏的名称空间。cpp在包含报头之后。