Cocos2dx-截屏并设置图片尺寸

时间:2022-06-08 12:08:03

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原文地址: http://www.cocos2dev.com/?p=522

前几天添加微信图片分享的时候,发现全屏截图超出了微信的数据包大小,所以截屏的时候可以考虑缩小尺寸到0.5倍。
下面的截屏代码:

void LHUtil::screenShoot(){
Size visibleSize = Director::getInstance()->getVisibleSize();

//定义一个屏幕大小的渲染纹理
RenderTexture* renderTexture = RenderTexture::create(visibleSize.width * .5, visibleSize.height * .5, Texture2D::PixelFormat::RGBA8888);

Scene* curScene = Director::getInstance()->getRunningScene();
Point ancPos = pCurScene->getAnchorPoint();

//渲染纹理开始捕捉
renderTexture->begin();

// 缩小屏幕截屏区域
curScene->setScale(.5);
curScene->setAnchorPoint(cocos2d::Point(0, 0));

//绘制当前场景
curScene->visit();

//结束
renderTexture->end();

//保存png
renderTexture->saveToFile("screenshoot.png", Image::Format::PNG);

// 恢复屏幕尺寸
curScene->setScale(1);
curScene->setAnchorPoint(ancPos);
CC_SAFE_DELETE(curScene);
}


上面是cocos2dx的获取截屏的方法。


我顺便写下如何用OC的UIGraphicsBeginImageContext获取UIView转化成UIImage.
下面是ios方法:


-(void)screenShot:(CGRect)rect{    // 开始设置截屏区域    UIGraphicsBeginImageContextWithOptions(rect.size, YES, 0);    [[self.view layer] renderInContext:UIGraphicsGetCurrentContext()];    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();    UIGraphicsEndImageContext();        // 获取image,可以根据需要进行尺寸修改    CGImageRef imageRef = viewImage.CGImage;    CGImageRef imageRefRect =CGImageCreateWithImageInRect(imageRef, rect);    UIImage *image = [[UIImage alloc] initWithCGImage:imageRefRect];        // 保存图片到相册, 这里会提示用户授权,不需要保存的话,可以取消    UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);        // 获取Documents目录    NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);    NSString *documentsDirectory = [paths objectAtIndex:0];    NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:@"temScreenShot.png"];        // 保存image到Documents目录    NSData *imageData = UIImagePNGRepresentation(image);    [imageData writeToFile:savedImagePath atomically:YES];    CGImageRelease(imageRefRect);}