主要是通过一个WindowManager管理类,在window后台代码中通过WindowManager注册需要弹出的窗体类型,在ViewModel通过WindowManager的Show方法,显示出来。
WindowManager代码如下:
public static class WindowManager
{
private static Hashtable _RegisterWindow = new Hashtable(); public static void Regiter<T>(string key)
{
_RegisterWindow.Add(key, typeof(T));
}
public static void Regiter(string key, Type t)
{
if (!_RegisterWindow.ContainsKey(key))
_RegisterWindow.Add(key, t);
} public static void Remove(string key)
{
if (_RegisterWindow.ContainsKey(key))
_RegisterWindow.Remove(key);
} public static void ShowDialog(string key, object VM)
{
if (!_RegisterWindow.ContainsKey(key))
{
throw (new Exception("没有注册此键!"));
} var win = (Window)Activator.CreateInstance((Type)_RegisterWindow[key]);
win.DataContext = VM;
win.ShowDialog();
} }
做一个扩展方法,将子窗体注册方法扩展到Window类型的对象上。
public static class WindowRegister
{
public static void Register(this Window win, string key)
{
WindowManager.Regiter(key, win.GetType());
} public static void Register(this Window win,string key,Type t)
{
WindowManager.Regiter(key,t);
} public static void Register<T>(this Window win, string key)
{
WindowManager.Regiter<T>(key);
}
}
添加一个窗体,并注册子窗体, this.Register<Window1>("Window1");
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.DataContext = new MainWindowViewModel();
this.Register<Window1>("Effects");
}
}
添加ViewModel,继承自ViewModelBase,并在对应的命令中弹出子窗体Window1
private DelegateCommand<Window> _effectCommand = null;
public DelegateCommand<Window> EffectCommand
{
set { _effectCommand = value; }
get
{
if (_effectCommand == null)
{
_effectCommand = new DelegateCommand<Window>(Effect);
}
return _effectCommand;
}
}
void Effect(Window window)
{
WindowManager.ShowDialog("Effects", this);
}