std::sort() 详解
http://feihu.me/blog/
C++11 新特性
http://blog.guoyb.com/2016/09/19/cpp11-all/
unity3d 相机跟随的穿墙处理
http://blog.csdn.net/husheng0/article/details/47741239
http://www.cnblogs.com/dragon2012/p/3691736.html
unity3d 观察者模式 用于GameObject之间的通信
http://www.cnblogs.com/neverdie/p/Unity3D_event_delegate_1.html#_nav_0
http://www.cnblogs.com/buptzym/archive/2013/03/15/2962300.html
unity andorid优化:
http://www.xuanyusong.com/archives/3205
unity3d 协程
http://blog.csdn.net/huang9012/article/details/38492937
unity3d uGUI ScrollView优化
https://github.com/tenvick/hugula
或者
https://github.com/tenvick/hugular_cstolua
示例资源:http://files.cnblogs.com/files/lan-yt/UGUIScrollView_X.zip
http://www.shijunzh.com/archives/102
http://blog.csdn.net/dingxiaowei2013/article/details/70769892
unity ios ipv6支持
http://blog.csdn.net/game_jqd/article/details/51889294
http://blog.csdn.net/huutu/article/details/52155885
海哥github:
https://github.com/codekuangben/Tools.git
图文混排:
https://github.com/carlosCn/Unity-EmojiText
https://blog.uwa4d.com/archives/Sparkle_UGUI.html
图片动态加载相关:
http://blog.csdn.net/stephanie_1/article/details/68486121
http://www.xuanyusong.com/archives/3304
http://blog.csdn.net/sgnyyy/article/details/39268215
http://www.cnblogs.com/88999660/archive/2013/03/15/2961663.html
http://blog.csdn.net/ynnmnm/article/details/44806591
http://blog.sina.com.cn/s/blog_155a1f2470102w8hi.html
http://blog.csdn.net/gaojinjingg/article/details/53323159
https://blog.uwa4d.com/tag/AssetBundle/1/
图片都放在resource目录下是无法打包图集的,导致内存过大
perlin噪声:
http://www.cnblogs.com/leoin2012/p/7218033.html
unity3d shader:
http://blog.csdn.net/zhuangyou123/article/details/26077783
unity
http://www.chenjd.me
unity类实例打包
http://blog.csdn.net/jjiss318/article/details/7195052
unity memory profiler
https://bitbucket.org/Unity-Technologies/memoryprofiler
unity加载纹理性能比较:
http://www.cnblogs.com/lancidie/p/6258174.html
unity shaer:
http://www.cnblogs.com/programmer-kaima/p/7704358.html
PBR(物理光照渲染):http://www.cnblogs.com/cg4213/p/5946077.html http://www.cnblogs.com/Esfog/p/PBR_PhysicalBasic.html
HDR:高动态光照渲染
unity UI上显示特效或者3d模型
http://blog.csdn.net/xhyzdai/article/details/50145691 (重要)
http://blog.csdn.net/xhyzdai/article/details/60963960
http://blog.csdn.net/meegomeego/article/details/42060389
http://gad.qq.com/article/detail/26899
http://www.xuanyusong.com/archives/4318
unity Canvas:
http://blog.csdn.net/wangmeiqiang/article/details/52531315
https://www.cnblogs.com/feiqianlove/p/6824353.html
unity PSD2UGUI
http://blog.csdn.net/woyidinghuichenggong/article/details/44566041
http://blog.csdn.net/bszk81340089/article/details/54923961
unity 摇杆:
http://www.u3d8.com/?p=1174
unity protobuf-net:
http://www.cnblogs.com/SChivas/p/7898166.html
unity UDP协议:
http://www.cnblogs.com/SChivas/p/7854100.html
unity 加密:
http://blog.csdn.net/huutu/article/details/50829828
http://csftech.logdown.com/posts/452269-android-unity-encryption
DoTween:
http://blog.csdn.net/u011484013/article/details/73566187
https://www.cnblogs.com/backlighting/p/5344047.html
http://blog.csdn.net/u012740992/article/details/47315459
Unity Quaternion类:
http://www.cnblogs.com/tgycoder/p/5103966.html
https://www.cnblogs.com/tgycoder/p/5106463.html
http://blog.csdn.net/wenbo228228/article/details/43854989
http://blog.csdn.net/quan2008happy/article/details/39325155
https://zhuanlan.zhihu.com/p/32300891
unity 蒙皮骨骼:
http://blog.csdn.net/onafioo/article/details/50708719
http://www.cnblogs.com/winfree/archive/2009/01/20/1378854.html
http://blog.csdn.net/n5/article/details/3105872
unity IK:
http://www.xuanyusong.com/archives/2264
unity Animator:
http://blog.csdn.net/u014635337/article/details/46918953
https://www.cnblogs.com/hont/p/5196485.html
unity3d 属性:
https://www.cnblogs.com/leesymbol/p/5382571.html
unity3d 物理模拟同步:
http://blog.csdn.net/xoyojank/article/details/51611114
UI优化:
l ui prefab所有节点下不可以挂丢失脚本的monobehaviour
l 所有Text组件不得字体为空
l 所有Image组件Sprite不能为空或者为系统默认图片
l 所有Text不允许挂载多个Outline或Shadow组件
l 被引用超过两次以上的图片应放入图集
l 建议能复用的控件单独做成prefab以便统一管理