分享一个大神自己的blog

时间:2021-02-03 15:49:23

std::sort() 详解

http://feihu.me/blog/

C++11 新特性

http://blog.guoyb.com/2016/09/19/cpp11-all/

unity3d 相机跟随的穿墙处理

http://blog.csdn.net/husheng0/article/details/47741239

http://www.cnblogs.com/dragon2012/p/3691736.html

unity3d 观察者模式 用于GameObject之间的通信

http://www.cnblogs.com/neverdie/p/Unity3D_event_delegate_1.html#_nav_0

http://www.cnblogs.com/buptzym/archive/2013/03/15/2962300.html

unity andorid优化:

http://www.xuanyusong.com/archives/3205

unity3d 协程

http://blog.csdn.net/huang9012/article/details/38492937

unity3d uGUI ScrollView优化

https://github.com/tenvick/hugula
或者
https://github.com/tenvick/hugular_cstolua

示例资源:http://files.cnblogs.com/files/lan-yt/UGUIScrollView_X.zip

http://www.shijunzh.com/archives/102

http://blog.csdn.net/dingxiaowei2013/article/details/70769892

unity ios ipv6支持

http://blog.csdn.net/game_jqd/article/details/51889294

http://blog.csdn.net/huutu/article/details/52155885

海哥github:

https://github.com/codekuangben/Tools.git

图文混排:

https://github.com/carlosCn/Unity-EmojiText

https://blog.uwa4d.com/archives/Sparkle_UGUI.html

图片动态加载相关:

http://blog.csdn.net/stephanie_1/article/details/68486121

http://www.xuanyusong.com/archives/3304

http://blog.csdn.net/sgnyyy/article/details/39268215

http://www.cnblogs.com/88999660/archive/2013/03/15/2961663.html

http://blog.csdn.net/ynnmnm/article/details/44806591

http://blog.sina.com.cn/s/blog_155a1f2470102w8hi.html

http://blog.csdn.net/gaojinjingg/article/details/53323159

https://blog.uwa4d.com/tag/AssetBundle/1/

图片都放在resource目录下是无法打包图集的,导致内存过大

perlin噪声:

http://www.cnblogs.com/leoin2012/p/7218033.html

unity3d shader:

http://blog.csdn.net/zhuangyou123/article/details/26077783

unity

http://www.chenjd.me

unity类实例打包

http://blog.csdn.net/jjiss318/article/details/7195052

unity memory profiler

https://bitbucket.org/Unity-Technologies/memoryprofiler

unity加载纹理性能比较:

http://www.cnblogs.com/lancidie/p/6258174.html

unity shaer:

http://www.cnblogs.com/programmer-kaima/p/7704358.html

PBR(物理光照渲染):http://www.cnblogs.com/cg4213/p/5946077.html        http://www.cnblogs.com/Esfog/p/PBR_PhysicalBasic.html

HDR:高动态光照渲染

unity UI上显示特效或者3d模型

http://blog.csdn.net/xhyzdai/article/details/50145691 (重要)
http://blog.csdn.net/xhyzdai/article/details/60963960
http://blog.csdn.net/meegomeego/article/details/42060389
http://gad.qq.com/article/detail/26899

http://www.xuanyusong.com/archives/4318

unity Canvas:

http://blog.csdn.net/wangmeiqiang/article/details/52531315

https://www.cnblogs.com/feiqianlove/p/6824353.html

unity PSD2UGUI

http://blog.csdn.net/woyidinghuichenggong/article/details/44566041

http://blog.csdn.net/bszk81340089/article/details/54923961

unity 摇杆:

http://www.u3d8.com/?p=1174

unity protobuf-net:

http://www.cnblogs.com/SChivas/p/7898166.html

unity UDP协议:

http://www.cnblogs.com/SChivas/p/7854100.html

unity 加密:

http://blog.csdn.net/huutu/article/details/50829828

http://csftech.logdown.com/posts/452269-android-unity-encryption

DoTween:

http://blog.csdn.net/u011484013/article/details/73566187

https://www.cnblogs.com/backlighting/p/5344047.html

http://blog.csdn.net/u012740992/article/details/47315459

Unity Quaternion类:

http://www.cnblogs.com/tgycoder/p/5103966.html

https://www.cnblogs.com/tgycoder/p/5106463.html

http://blog.csdn.net/wenbo228228/article/details/43854989

http://blog.csdn.net/quan2008happy/article/details/39325155

https://zhuanlan.zhihu.com/p/32300891

unity 蒙皮骨骼:

http://blog.csdn.net/onafioo/article/details/50708719

http://www.cnblogs.com/winfree/archive/2009/01/20/1378854.html

http://blog.csdn.net/n5/article/details/3105872

unity IK:

http://www.xuanyusong.com/archives/2264

unity Animator:

http://blog.csdn.net/u014635337/article/details/46918953

https://www.cnblogs.com/hont/p/5196485.html

unity3d 属性:

https://www.cnblogs.com/leesymbol/p/5382571.html

unity3d 物理模拟同步:

http://blog.csdn.net/xoyojank/article/details/51611114

UI优化:

l  ui prefab所有节点下不可以挂丢失脚本的monobehaviour

l  所有Text组件不得字体为空

l  所有Image组件Sprite不能为空或者为系统默认图片

l  所有Text不允许挂载多个Outline或Shadow组件

l  被引用超过两次以上的图片应放入图集

l  建议能复用的控件单独做成prefab以便统一管理