这几天逛GameDev,几乎把所有和Scene Management相关的文章和帖子都翻遍了,看到各种牛人的讨论,受益匪浅啊,对研究引擎设计非常有用,把部分特别有意思的帖子列出来,希望对你也有帮助:) (以下顺序不分前后)
(update on 4.23.09)
The Technology of a 3D Engine part 1, part 2, part 3
Scene Graph Resources
http://www.gamedev.net/community/forums/topic.asp?topic_id=349829
Terrain and Scene Graphs(关于scene graph的经典讨论,包括下面2个,一定要看,Yann L的回帖都是精华!!!)
http://www.gamedev.net/community/forums/topic.asp?topic_id=110342
Combining Octrees and BSP trees... is it possible?
http://www.gamedev.net/community/forums/topic.asp?topic_id=123169
ABTs, relaxing them and other questions
http://www.gamedev.net/community/forums/topic.asp?topic_id=330265&whichpage=1�
Anti-SceneGraphism: A Tale of Tom Forsyth's "Scene Graphs Just Say No" (这个帖子可是牛人多多,包括大名鼎鼎的 Tom Forsyth,Dave Eberly,AndyTX,还有众多斑竹)
http://www.gamedev.net/community/forums/topic.asp?topic_id=464464&PageSize=25&WhichPage=1
multi-view scenegraph, kd-tree, ABT, BVH, static vs dynamic objects
http://www.gamedev.net/community/forums/topic.asp?topic_id=483793
General Question on Scenegraphs
http://www.gamedev.net/community/forums/topic.asp?topic_id=350528
Bounding Volumes / Scenegraph
http://www.gamedev.net/community/forums/topic.asp?topic_id=264529
Dynamic objects in scene graphs
http://www.gamedev.net/community/forums/topic.asp?topic_id=310246
Occlusion Culling
http://www.gamedev.net/community/forums/topic.asp?topic_id=153497
Scene Graphs and Octrees
http://www.gamedev.net/community/forums/topic.asp?topic_id=454593
Quadtrees + Collision Detection
http://www.gamedev.net/community/forums/topic.asp?topic_id=434610
Octree + Portal engine question
http://www.gamedev.net/community/forums/topic.asp?topic_id=450982
Octrees and Scenegraphs... how do they work together?
http://www.gamedev.net/community/forums/topic.asp?topic_id=464305
octrees vs kd-trees
http://www.gamedev.net/community/forums/topic.asp?topic_id=289728&PageSize=25&WhichPage=1
To BSP or not to BSP...
http://www.gamedev.net/community/forums/topic.asp?topic_id=310021
"Next Gen" game engine design
http://www.gamedev.net/community/forums/topic.asp?topic_id=425353&PageSize=25&WhichPage=2
a very basic kd-tree tutorial?
http://www.gamedev.net/community/forums/topic.asp?topic_id=504800
Understanding and Implementing Scene Graphs
http://www.gamedev.net/community/forums/topic.asp?key=featart&uid=2028&forum_id=35&Topic_Title=Understanding+and+Implementing+Scene+Graphs
Dynamic objects in scene graphs
http://www.gamedev.net/community/forums/topic.asp?topic_id=310246
Engine design questions
http://www.gamedev.net/community/forums/topic.asp?topic_id=515082&whichpage=1�
Object-Oriented Scene Management
http://www.gamedev.net/community/forums/topic.asp?key=featart&uid=1812&forum_id=35&topic_title=object-oriented+scene+management&PageSize=25&WhichPage=1
Scenegraph Management: A discussion
http://www.gamedev.net/community/forums/topic.asp?topic_id=181233
Dynamic 3D Scene Graphs
http://www.gamedev.net/community/forums/topic.asp?topic_id=517420
Need some help with scenegraph/octree concept
http://www.gamedev.net/community/forums/topic.asp?topic_id=128965
Scene Graph. DAG or Tree With Mesh List?
http://www.gamedev.net/community/forums/topic.asp?topic_id=345631
Scene graphs and spartial partitioning
http://www.gamedev.net/community/forums/topic.asp?topic_id=204534
Your scene graph design
http://www.gamedev.net/community/forums/topic.asp?topic_id=254917