效果预览
操作步骤
1、下载素材 http://pan.bai du.com/s/1gdkQz8v
2、新建一个GUITexture(Joystick)及一个Sprite(Nyan)
3、添加背景及Platform(添加BoxCollider2D)
4、创建C#脚本 JoystickInput.cs
JoystickInput.cs
using UnityEngine;
using System.Collections; public class JoystickInput : MonoBehaviour
{
public Joystick joystick;// Reference to joystick prefab
public float speed = 10; // Movement speed
public bool useAxisInput = true;// Use Input Axis or Joystick
private float h = 0, v = 0;// Horizontal and Vertical values // Update is called once per frame
void Update()
{
if (!useAxisInput)
{
h = joystick.position.x;
v = joystick.position.y;
}
else
{
h = Input.GetAxis("Horizontal");
v = Input.GetAxis("Vertical");
}
// Apply horizontal velocity
if (Mathf.Abs(h) > 0)
{
rigidbody2D.velocity = new Vector2(h * speed, rigidbody2D.velocity.y);
} // Apply vertical velocity
if (Mathf.Abs(v) > 0)
{
rigidbody2D.velocity = new Vector2(rigidbody2D.velocity.x, v * speed);
}
}
}
工程文件
源文件下载(Unity 4.3.4) http://pan.baidu.com/s/1kT7IP5H
注意事项
如果Unity自带的 Joystick.js 会报引用异常,找不到Joystick,所以使用Joystick.cs 附地址:http://wiki.unity3d.com/index.php?title=Joystick