对Unity各种API的细节进行测试
Common
Animation/Animator
Animator的“当前剪辑CurrentAnimatorStateInfo”
Rigidbody/Collider
U3D刚体测试1-刚体非刚体物体非Kinematic等之间的碰撞关系
U3D刚体测试2(ForceMode,AddForce,RelativeAddForce)
Rigidbody.position/rotation更新测试
Physics
GameObject & Transform
关于Unity获取子层级内容的几种接口测试(Transform FindChild, Component GetComponentInChildren,...)