让INotifyPropertyChanged的实现更优雅一些

时间:2021-12-28 14:08:58

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[WPF/Silverlight]让INotifyPropertyChanged的实现更优雅一些

我想大部分的WPF和SL开发者都应该对INotifyPropertyChanged这个接口再熟悉不过了。当我们向UI传递属性变化的通知并更新客户端UI时就必须应用到它。(这里插一句,当一个集合中的项改变时我们则需要使用ObservableCollection<T>泛型集合)

假设我们有一个叫做MenuButtonModel的类,其中一个属性为HasFocus,那么通常情况下我们会这样实现INotifyPropertyChanged接口

    public class MenuButtonModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;

private bool? _hasFocus;
public bool? HasFocus
{
get { return _hasFocus; }
set
{
_hasFocus = value;
if (PropertyChanged != null)
{
PropertyChanged(this,new PropertyChangedEventArgs("HasFocus"))
}
}
}
}

当这个类的属性比较多的时候(如多了一个IconPath属性),我们又将NotifyPropertyChanged独立出来,如:

public class MenuButtonModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public void NotifyPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}

private bool? _hasFocus;
public bool? HasFocus
{
get { return _hasFocus; }
set
{
_hasFocus = value;
NotifyPropertyChanged("HasFocus");
}
}

private string _iconPath;
public string IconPath
{
get { return _iconPath; }
set
{
_iconPath = value;
NotifyPropertyChanged("IconPath");
}
}
}

当我们的类越来越多时,写这样的代码又显得有些疲于奔命。于是乎大家想到了为这些类建立一个共同的基类。所有该基类的派生类自然都实现了IPropertyChanged接口。如下例中的PropertyChangedBase类:

    public class PropertyChangedBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;

public void NotifyPropertyChanged(string propertyName)
{
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}

然后我们改动MenuButton类,使其继承PropertyChangedBase:

public class MenuButtonModel : PropertyChangedBase
{
private bool? _hasFocus;
public bool? HasFocus
{
get { return _hasFocus; }
set
{
_hasFocus = value;
NotifyPropertyChanged("HasFocus");
}
}

private string _iconPath;
public string IconPath
{
get { return _iconPath; }
set
{
_iconPath = value;
NotifyPropertyChanged("IconPath");
}
}

现在看起来好多了。不过做为有洁癖的程序员,这样的方法显然不会满足俺们的要求,因为我们仍然需要硬编码一个Name(如:IconPath),这很不爽。即使写错了,编译器也不会发现这个潜在的错误。从成千上万个类中寻找一个硬编码问题会让人抓狂。老赵说过要尽量使用强类型,这绝对是至理名言。。。,那么表达式树正式登场!我们需要稍微的改动一下PropertyChangedBase类(这里注意需要using System.Linq.Expressions):

public class PropertyChangedBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;

public void NotifyPropertyChanged<T>(Expression<Func<T>> propertyName)
{
if (this.PropertyChanged != null)
{
var memberExpression = propertyName.Body as MemberExpression;
if (memberExpression != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs(memberExpression.Member.Name));
}
}
}
}

经过如上改动,我们就可以在派生类中使用优雅的强类型啦~,如下:

public class MenuButtonModel : PropertyChangedBase
{
private bool? _hasFocus;
public bool? HasFocus
{
get { return _hasFocus; }
set
{
_hasFocus = value;
NotifyPropertyChanged<bool?>(() => this.HasFocus);
}
}

private string _iconPath;
public string IconPath
{
get { return _iconPath; }
set
{
_iconPath = value;
NotifyPropertyChanged<string>(() => this.IconPath);
}
}
}

看起来还不错。不过<bool?>,<string>依然不是很爽,如果可以this.NotifyPropertyChanged( p => p.HasFocus),那多帅啊。要实现这个目的,我们需要使用扩展方法。搞一个静态类出来,如下:

public static class PropertyChangedBaseEx
{
public static void NotifyPropertyChanged<T, TProperty>(this T propertyChangedBase, Expression<Func<T, TProperty>> expression) where T : PropertyChangedBase
{
var memberExpression = expression.Body as MemberExpression;
if (memberExpression != null)
{
string propertyName = memberExpression.Member.Name;
propertyChangedBase.NotifyPropertyChanged(propertyName);
}
else
throw new
NotImplementedException();
}
}

然后我们就可以在类中用优雅的语法实现PropertyChanged了。

全部代码如下:

MenuButton.cs

public class MenuButtonModel : PropertyChangedBase
{
private bool? _hasFocus;
public bool? HasFocus
{
get { return _hasFocus; }
set
{
_hasFocus = value;
this.NotifyPropertyChanged(p => p.HasFocus);
}
}

private string _iconPath;
public string IconPath
{
get { return _iconPath; }
set
{
_iconPath = value;
this.NotifyPropertyChanged(p => p.IconPath);
}
}
}

PropertyChangedBase.cs以及PropertyChangedBaseEx.cs

public class PropertyChangedBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;

public void NotifyPropertyChanged(string propertyName)
{
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}

public static class PropertyChangedBaseEx
{
public static void NotifyPropertyChanged<T, TProperty>(this T propertyChangedBase, Expression<Func<T, TProperty>> expression) where T : PropertyChangedBase
{
var memberExpression = expression.Body as MemberExpression;
if (memberExpression != null)
{
string propertyName = memberExpression.Member.Name;
propertyChangedBase.NotifyPropertyChanged(propertyName);
}
else
throw new
NotImplementedException();
}
}

需要注意的是,因为是扩展方法,所有this关键字不能省略。

ok,就到这里,have fun~