I'm trying to use GLKit within the Xcode 6 OS X Swift Playground but the
我正在尝试在Xcode 6 OS X Swift Playground中使用GLKit但是
import GLKit
doesn't seem enough to make Playground recognize GLKView. Any ideas?
似乎不足以让Playground认出GLKView。有任何想法吗?
import Cocoa
import GLKit
import OpenGL
let frame = CGRect(x: 0, y: 0, width: 400, height: 300)
class TriangleView: GLKView { // ERROR: Use of undeclared type 'GLKView'
override func drawRect(dirtyRect: NSRect) {
glClearColor(0.0, 0.0, 0.1, 1.0)
}
}
2 个解决方案
#1
8
You can create iOS project and add new .playground file inside that project. Then you can import GLkit, I also had to import OpenGLES instead of OpenGL.
您可以创建iOS项目并在该项目中添加新的.playground文件。然后你可以导入GLkit,我还必须导入OpenGLES而不是OpenGL。
import UIKit
import GLKit
import OpenGLES
let frame = CGRect(x: 0, y: 0, width: 400, height: 300)
class TriangleView: GLKView { // ERROR: Use of undeclared type 'GLKView'
override func drawRect(dirtyRect: CGRect) {
glClearColor(0.0, 0.0, 0.1, 1.0)
}
}
#2
3
There is no GLKView in OS X! From Apple documentation:
OS X中没有GLKView!来自Apple文档:
In OS X, NSOpenGLView class subsumes the GLKView and GLKViewController classes in iOS.
在OS X中,NSOpenGLView类包含iOS中的GLKView和GLKViewController类。
#1
8
You can create iOS project and add new .playground file inside that project. Then you can import GLkit, I also had to import OpenGLES instead of OpenGL.
您可以创建iOS项目并在该项目中添加新的.playground文件。然后你可以导入GLkit,我还必须导入OpenGLES而不是OpenGL。
import UIKit
import GLKit
import OpenGLES
let frame = CGRect(x: 0, y: 0, width: 400, height: 300)
class TriangleView: GLKView { // ERROR: Use of undeclared type 'GLKView'
override func drawRect(dirtyRect: CGRect) {
glClearColor(0.0, 0.0, 0.1, 1.0)
}
}
#2
3
There is no GLKView in OS X! From Apple documentation:
OS X中没有GLKView!来自Apple文档:
In OS X, NSOpenGLView class subsumes the GLKView and GLKViewController classes in iOS.
在OS X中,NSOpenGLView类包含iOS中的GLKView和GLKViewController类。