I know there have been lots of posts for how to get the colour of a pixel in a UIImage
given a CGPoint
but they are all outdated as far as I can tell. Most of them contain CGImageGetDataProvider
and CGDataProviderCopyData
which in Swift 4 is an error:
我知道有很多关于如何在给定CGPoint的UIImage中获得像素颜色的帖子,但就我所知,它们都已经过时了。其中大多数都包含CGImageGetDataProvider和CGDataProviderCopyData,它们在Swift 4中是一个错误:
'CGImageGetDataProvider' has been replaced by property 'CGImage.dataProvider' 'CGDataProviderCopyData' has been replaced by property 'CGDataProvider.data'
'CGImageGetDataProvider'已被属性'CGImage.dataProvider'取代''CGDataProviderCopyData'已被属性'CGDataProvider.data'取代
Xcode suggests these substitutes, but they do not exist so I have been having trouble trying to recreate a Swift 4 function to get the colour of a pixel in a UIImage
.
Xcode建议使用这些替代品,但它们不存在,因此我一直无法尝试重新创建Swift 4函数来获取UIImage中像素的颜色。
Here is the typical Swift 3 function:
这是典型的Swift 3功能:
extension UIImage {
subscript (x: Int, y: Int) -> UIColor? {
if x < 0 || x > Int(size.width) || y < 0 || y > Int(size.height) {
return nil
}
let provider = CGImageGetDataProvider(self.cgImage!)
let providerData = CGDataProviderCopyData(provider!)
let data = CFDataGetBytePtr(providerData)
let numberOfComponents = 4
let pixelData = ((Int(size.width) * y) + x) * numberOfComponents
let r = CGFloat(data![pixelData]) / 255.0
let g = CGFloat(data![pixelData + 1]) / 255.0
let b = CGFloat(data![pixelData + 2]) / 255.0
let a = CGFloat(data![pixelData + 3]) / 255.0
return UIColor(red: r, green: g, blue: b, alpha: a)
}
}
Any suggestions or comments are greatly appreciated. Thank you!
非常感谢任何建议或意见。谢谢!
EDIT
编辑
I tried @Mukesh 's solution but even though all the build errors are fixed, the program crashes. It says:
我尝试了@Mukesh的解决方案,但即使修复了所有构建错误,程序也会崩溃。它说:
The image I give to the function is not nil
, I have checked.
我给函数的图像不是零,我已经检查过了。
P.S. The image I am using for the function is a snapshot of the camera. I have a live camera and after every frame, this function (below) is called where I turn the current frame into a UIImage
. This UIImage
is what I want to find the pixel colour of:
附:我用于该功能的图像是相机的快照。我有一个实时摄像头,在每一帧之后,调用此功能(下面),我将当前帧转换为UIImage。这个UIImage是我想找到的像素颜色:
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
let pixelBuffer: CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)!
let ciImg = CIImage(cvPixelBuffer: pixelBuffer)
let cameraImage = UIImage(ciImage: ciImg)
let col = cameraImage.getPixelColor(pos: CGPoint(x: 100, y: 100))
}
I used CGPoint(x: 100, y: 100)
to see if it crashed as an example, and it did. This point is also in the image because if it wasn't, it would have returned nil
here:
我使用CGPoint(x:100,y:100)来查看它是否作为一个例子崩溃了,它确实如此。这一点也在图像中,因为如果不是,它将在这里返回nil:
if x < 0 || x > Int(size.width) || y < 0 || y > Int(size.height) {
return nil
}
Is there a way to find out why it gets a nil
value? Or maybe a different solution? Thank you :)
有没有办法找出它为什么获得零值?或者可能是另一种解决方案谢谢 :)
1 个解决方案
#1
0
Here is the code I get after removing the errors:
这是删除错误后得到的代码:
extension UIImage {
subscript (x: Int, y: Int) -> UIColor? {
if x < 0 || x > Int(size.width) || y < 0 || y > Int(size.height) {
return nil
}
let provider = self.cgImage!.dataProvider
let providerData = provider!.data
let data = CFDataGetBytePtr(providerData)
let numberOfComponents = 4
let pixelData = ((Int(size.width) * y) + x) * numberOfComponents
let r = CGFloat(data![pixelData]) / 255.0
let g = CGFloat(data![pixelData + 1]) / 255.0
let b = CGFloat(data![pixelData + 2]) / 255.0
let a = CGFloat(data![pixelData + 3]) / 255.0
return UIColor(red: r, green: g, blue: b, alpha: a)
}
}
#1
0
Here is the code I get after removing the errors:
这是删除错误后得到的代码:
extension UIImage {
subscript (x: Int, y: Int) -> UIColor? {
if x < 0 || x > Int(size.width) || y < 0 || y > Int(size.height) {
return nil
}
let provider = self.cgImage!.dataProvider
let providerData = provider!.data
let data = CFDataGetBytePtr(providerData)
let numberOfComponents = 4
let pixelData = ((Int(size.width) * y) + x) * numberOfComponents
let r = CGFloat(data![pixelData]) / 255.0
let g = CGFloat(data![pixelData + 1]) / 255.0
let b = CGFloat(data![pixelData + 2]) / 255.0
let a = CGFloat(data![pixelData + 3]) / 255.0
return UIColor(red: r, green: g, blue: b, alpha: a)
}
}