i have some bidimensional arrays like:
我有一些二维数组,如:
int shape1[3][5] = {1,0,0,
1,0,0,
1,0,0,
1,0,0,
1,0,0};
int shape2[3][5] = {0,0,0,
0,0,0,
0,1,1,
1,1,0,
0,1,0};
and so on.
等等。
How can i make an array of pointers to those?
我如何制作一系列指针?
I tried the following, but they don't work (warning: initialization from incompatible pointer type):
我尝试了以下,但它们不起作用(警告:从不兼容的指针类型初始化):
int *shapes[]= {&shape1,&shape2};
int *shapes[]= {shape1,shape2};
int **shapes[]= {&shape1,shape2};
Any help?
3 个解决方案
#1
Updated Fixed type. Thanks j_radom_hacker
for bringing this to my attention!
更新固定类型。感谢j_radom_hacker将此引起我的注意!
[EDIT: Actually the type here was not correct -- see Robert S. Barnes' answer for the correct type to use.]
[编辑:实际上这里的类型不正确 - 请参阅Robert S. Barnes对正确使用类型的回答。]
Figure out the type of shape1
and shape2
first:
首先找出shape1和shape2的类型:
typedef int (*shape_array_t)[5];
Now use this:
现在用这个:
shape_array_t sat[] = { shape1, shape2 };
#2
I believe I just verified what I wrote was correct. The following works as expected:
我相信我刚刚验证了我写的是正确的。以下按预期工作:
#include <stdio.h>
int main(int argc, char **argv) {
int shape1[5][3] = {1,0,0,
1,0,0,
1,0,0,
1,0,0,
1,0,0};
int shape2[5][3] = {0,0,0,
0,0,0,
0,1,1,
1,1,0,
0,1,0};
typedef int (*shapes_p)[3];
shapes_p shapes[2] = { shape1, shape2 };
shapes[0][1][0] = 5;
shapes[1][1][0] = 5;
printf("shape1[1][0] == %d\n", shape1[1][0]);
printf("shape2[1][0] == %d\n", shape2[1][0]);
}
The thing to remember is that the type of shape1
and shape2
is actually:
要记住的是,shape1和shape2的类型实际上是:
int *shape1[5];
What you have in memory is 3 adjacent arrays of 5 ints each. But the actual type is pointer to array of 5 ints. When you write:
你记忆中有3个相邻的阵列,每个5个整数。但实际类型是指向5个整数的数组。当你写:
shape1[1][2] = 1;
shape1 [1] [2] = 1;
you're telling the compiler to index to the second array of int[5] and then access the 3rd element of that array. What the compiler actually does is pointer arithmetic on the underlying type pointed to, in this case int[5]. You could do the same with the following code:
你告诉编译器索引到第二个int [5]数组,然后访问该数组的第3个元素。编译器实际上做的是指向底层类型的指针算法,在本例中为int [5]。您可以使用以下代码执行相同的操作:
int *p = shapes1[0];
p+7 = 1; // same as shape1[1][2] = 1;
So if you want an array of pointers to int *[5] then you would do:
所以如果你想要一个指向int * [5]的指针数组,那么你会这样做:
typedef int (*shapes_p)[5];
shapes_p shapes[2];
#3
First of all, the first array bound refers to the outermost array dimension, so you should probably declare shape1
as:
首先,第一个数组绑定是指最外层的数组维度,因此您应该将shape1声明为:
int shape1[5][3] = {1,0,0,
1,0,0,
1,0,0,
1,0,0,
1,0,0};
and similarly for shape2
.
并且类似于shape2。
[EDIT: I've changed the type of shapes
below to correspond to Robert Barnes' answer -- we don't want the outermost subscript to be included in this type!]
[编辑:我已经改变了下面的形状类型以对应罗伯特巴恩斯的答案 - 我们不希望最外面的下标包含在这种类型中!]
The slightly strange-looking typename you need is:
你需要的略带奇怪的类型名称是:
int (*shapes[])[3] = { shape1, shape2 };
This allows the element at row 4, column 1 of shape2
to be addressed using
这允许使用形状2的第4行第1列的元素进行寻址
shapes[1][3][0]
Breakdown of subexpressions and their C types:
子表达式及其C类型的细分:
shapes // has type "int (*x[2])[3]" (decays to "(**x)[3]")
shapes[1] // has type "int (*x)[3]"
shapes[1][3] // has type "int x[3]" (decays to "int *x")
shapes[1][3][0] // has type "int x"
(Note that a dummy x
has been included in the types above to make them clearer -- in fact this identifier is not part of the type.)
(请注意,上面的类型中包含了一个虚拟x以使它们更清晰 - 实际上这个标识符不是该类型的一部分。)
A rule of thumb for decoding C/C++ types is "starting from the variable name, read right when you can and left when you hit a closing parenthesis." So the decoded typename for shapes
is:
解码C / C ++类型的经验法则是“从变量名开始,在可以时读右,在到达右括号时离开。”所以形状的解码型名称是:
An array of pointers to an array of 3 integers.
指向3个整数数组的指针数组。
In general it's much nicer to use typedef
s for these complicated types, as dirkgently suggests.
一般来说,对于这些复杂类型使用typedef要好得多,正如dirkgently建议的那样。
#1
Updated Fixed type. Thanks j_radom_hacker
for bringing this to my attention!
更新固定类型。感谢j_radom_hacker将此引起我的注意!
[EDIT: Actually the type here was not correct -- see Robert S. Barnes' answer for the correct type to use.]
[编辑:实际上这里的类型不正确 - 请参阅Robert S. Barnes对正确使用类型的回答。]
Figure out the type of shape1
and shape2
first:
首先找出shape1和shape2的类型:
typedef int (*shape_array_t)[5];
Now use this:
现在用这个:
shape_array_t sat[] = { shape1, shape2 };
#2
I believe I just verified what I wrote was correct. The following works as expected:
我相信我刚刚验证了我写的是正确的。以下按预期工作:
#include <stdio.h>
int main(int argc, char **argv) {
int shape1[5][3] = {1,0,0,
1,0,0,
1,0,0,
1,0,0,
1,0,0};
int shape2[5][3] = {0,0,0,
0,0,0,
0,1,1,
1,1,0,
0,1,0};
typedef int (*shapes_p)[3];
shapes_p shapes[2] = { shape1, shape2 };
shapes[0][1][0] = 5;
shapes[1][1][0] = 5;
printf("shape1[1][0] == %d\n", shape1[1][0]);
printf("shape2[1][0] == %d\n", shape2[1][0]);
}
The thing to remember is that the type of shape1
and shape2
is actually:
要记住的是,shape1和shape2的类型实际上是:
int *shape1[5];
What you have in memory is 3 adjacent arrays of 5 ints each. But the actual type is pointer to array of 5 ints. When you write:
你记忆中有3个相邻的阵列,每个5个整数。但实际类型是指向5个整数的数组。当你写:
shape1[1][2] = 1;
shape1 [1] [2] = 1;
you're telling the compiler to index to the second array of int[5] and then access the 3rd element of that array. What the compiler actually does is pointer arithmetic on the underlying type pointed to, in this case int[5]. You could do the same with the following code:
你告诉编译器索引到第二个int [5]数组,然后访问该数组的第3个元素。编译器实际上做的是指向底层类型的指针算法,在本例中为int [5]。您可以使用以下代码执行相同的操作:
int *p = shapes1[0];
p+7 = 1; // same as shape1[1][2] = 1;
So if you want an array of pointers to int *[5] then you would do:
所以如果你想要一个指向int * [5]的指针数组,那么你会这样做:
typedef int (*shapes_p)[5];
shapes_p shapes[2];
#3
First of all, the first array bound refers to the outermost array dimension, so you should probably declare shape1
as:
首先,第一个数组绑定是指最外层的数组维度,因此您应该将shape1声明为:
int shape1[5][3] = {1,0,0,
1,0,0,
1,0,0,
1,0,0,
1,0,0};
and similarly for shape2
.
并且类似于shape2。
[EDIT: I've changed the type of shapes
below to correspond to Robert Barnes' answer -- we don't want the outermost subscript to be included in this type!]
[编辑:我已经改变了下面的形状类型以对应罗伯特巴恩斯的答案 - 我们不希望最外面的下标包含在这种类型中!]
The slightly strange-looking typename you need is:
你需要的略带奇怪的类型名称是:
int (*shapes[])[3] = { shape1, shape2 };
This allows the element at row 4, column 1 of shape2
to be addressed using
这允许使用形状2的第4行第1列的元素进行寻址
shapes[1][3][0]
Breakdown of subexpressions and their C types:
子表达式及其C类型的细分:
shapes // has type "int (*x[2])[3]" (decays to "(**x)[3]")
shapes[1] // has type "int (*x)[3]"
shapes[1][3] // has type "int x[3]" (decays to "int *x")
shapes[1][3][0] // has type "int x"
(Note that a dummy x
has been included in the types above to make them clearer -- in fact this identifier is not part of the type.)
(请注意,上面的类型中包含了一个虚拟x以使它们更清晰 - 实际上这个标识符不是该类型的一部分。)
A rule of thumb for decoding C/C++ types is "starting from the variable name, read right when you can and left when you hit a closing parenthesis." So the decoded typename for shapes
is:
解码C / C ++类型的经验法则是“从变量名开始,在可以时读右,在到达右括号时离开。”所以形状的解码型名称是:
An array of pointers to an array of 3 integers.
指向3个整数数组的指针数组。
In general it's much nicer to use typedef
s for these complicated types, as dirkgently suggests.
一般来说,对于这些复杂类型使用typedef要好得多,正如dirkgently建议的那样。