Working with pygame, I am trying to create a larger list out of two smaller lists. This needs to be done during the game loop because those lists contain pygame.Rect
objects which determine collision detection with the character.
使用pygame,我试图从两个较小的列表中创建一个更大的列表。这需要在游戏循环期间完成,因为这些列表包含pygame.Rect对象,这些对象确定与角色的碰撞检测。
charArray.append(guy.rect)
collideArray = newMap.rectArray + charArray
Of course, since this is in the game loop, guy.rect
is recursively added to charArray
, and collideArray
is recursively adding newMap.rectArray
to itself, creating a larger and larger list every frame, which eventually just destroys the framerate.
当然,由于这是在游戏循环中,guy.rect以递归方式添加到charArray中,而collideArray以递归方式将newMap.rectArray添加到自身,每帧创建一个越来越大的列表,最终只会破坏帧速率。
Is there a way I could empty the lists every frame so that they are simply being redefined every frame? Or is there some other approach I need to be taking?
有没有办法可以每帧清空列表,以便每帧都重新定义它们?或者我需要采取其他方法吗?
1 个解决方案
#1
2
Easiest way to "empty" every array at the end of each frame is just to set them as empty at the end of each loop:
在每个帧结尾处“清空”每个数组的最简单方法是在每个循环结束时将它们设置为空:
while game==True:
#your game code goes here
charArray,collideArray = [],[]
#1
2
Easiest way to "empty" every array at the end of each frame is just to set them as empty at the end of each loop:
在每个帧结尾处“清空”每个数组的最简单方法是在每个循环结束时将它们设置为空:
while game==True:
#your game code goes here
charArray,collideArray = [],[]